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Work in Progress / City Of Kings - A Leadwerks game

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bergice
17
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Location: Oslo,Norway
Posted: 2nd Dec 2008 20:17 Edited at: 9th Jan 2009 17:56
Hi, this is my first WIP project so be nice

Team:
- Bergice (Me)
- Sushi
- Hellblaze

I am making a game based on LOTR. The place is Minas Tirith, the White City.

In this game you should be able to live in the town and travel around and do missions, fight the dark side and explore the lands.

Basically i have no more idea of what i am making because this idea just popped up in my head and then i started the project

This is being developed in C++ with Leadwerks Engine and i am modelling with 3ds max 9.

The town has'nt got any details yet but this will be implemented.

Watch my original thread here: http://z11.invisionfree.com/Istari_Productions_2/index.php?showtopic=2245

Eye-candy for the viewers:

View with the tower in place:
http://i172.photobucket.com/albums/w17/bergice/Clipboard01-30.jpg

Looking up at the tower:
http://i172.photobucket.com/albums/w17/bergice/Clipboard02-9.jpg

Inside the tower walking up the stairs:
http://i172.photobucket.com/albums/w17/bergice/Clipboard03-4.jpg

A mine positioned outside the city: http://i172.photobucket.com/albums/w17/bergice/Clipboard01-19.jpg

A barracks:
http://i172.photobucket.com/albums/w17/bergice/clip1.jpg
http://i172.photobucket.com/albums/w17/bergice/clip2.jpg
http://i172.photobucket.com/albums/w17/bergice/clip3.jpg

A building:
http://i172.photobucket.com/albums/w17/bergice/buildingpre1.jpg
http://i172.photobucket.com/albums/w17/bergice/buildingpre2.jpg
http://i172.photobucket.com/albums/w17/bergice/buildingpre3.jpg

Building 2:
http://i172.photobucket.com/albums/w17/bergice/BuildingRender3.jpg
http://i172.photobucket.com/albums/w17/bergice/BuildingRender2.jpg
http://i172.photobucket.com/albums/w17/bergice/BuildingRender.jpg

Stairs:
http://i172.photobucket.com/albums/w17/bergice/Clipboard01-18.jpg

View from the top:
http://i172.photobucket.com/albums/w17/bergice/Clipboard02-6.jpg

Room with lights:
http://i172.photobucket.com/albums/w17/bergice/Clipboard03-3.jpg

Tunnel:
http://i172.photobucket.com/albums/w17/bergice/Clipboard04-1.jpg

Outside watching the fortress:
http://i172.photobucket.com/albums/w17/bergice/Clipboard05.jpg

Iff anybody can and are willing to model characters for my game, then step forward now

3.19GHz - 7600GT - 1GB - Windows XP
Visit my youtube profile: http://www.youtube.com/user/bergice1
General Reed
18
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Posted: 2nd Dec 2008 21:09
Now that's more like it! But a tip, you need to increase your FOV. Set it to 90, that's standard.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Tom J
19
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Location: Essex, England
Posted: 2nd Dec 2008 21:13
Looks nice, but some of the pictures (like stairs and tunnel) have too much bloom and lighting. The buildings look very good.
bergice
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Location: Oslo,Norway
Posted: 2nd Dec 2008 21:28
Quote: "increase your FOV"


Yes, i will do that. Those images are just standard, i will change it to something better in the project code.

Quote: "but some of the pictures (like stairs and tunnel) have too much bloom and lighting"


Well, in the main project i will not have bloom probably, maybe i add it in later versions. The lightning is too strong on some pictures because i wanted to show the lights that would fade out outside the tunnels.

I am not so happy about the main city model but i will probably modify the uv-maps more later and make it more realistic + add details and buildings.

Thanks for critics!


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Sergey K
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Posted: 2nd Dec 2008 23:04
lol does the character got the left hand as strong hand? why he holding the weapon at left? >_<

but the game looks really nice for a start. grate work!

Get DBP stuff here! - (plugins/models/scripts and more!)
Alucard94
17
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Location: Stockholm, Sweden.
Posted: 2nd Dec 2008 23:39
Quote: "lol does the character got the left hand as strong hand? why he holding the weapon at left? >_<
"

Why not?
Although that is the weapon from the Leadwerks demo thingy, it's going to be removed later though right? Seeing as guns in a LOTR type game would seem peculiar.


Alucard94, the member of the future of the past.
Big Man
19
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Location: BEHIND YOU!!!! (but I live in England)
Posted: 3rd Dec 2008 11:03
Quote: "Seeing as guns in a LOTR type game would seem peculiar."


Was gonna mention that too.

BM

Our aim is to keep the loo's clean, your aim can help.
bergice
17
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Location: Oslo,Norway
Posted: 3rd Dec 2008 12:18
Yes, those gameplay pictures are from the Demo Launcher, its me trying out my scene.


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AndrewT
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Location: MI, USA
Posted: 3rd Dec 2008 12:34
Is there a reason it's running at 10 FPS? Also, I agree that you've used way too much bloom. The sky shouldn't be solid white like that, try to make it blue. But otherwise it's pretty good so far.

bergice
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Location: Oslo,Norway
Posted: 3rd Dec 2008 12:38
Those images are from the sandbox and demo launcher.

I will be able to set my own properties for the post-processing effects.

I am also wondering why the fps is so low. It could be my pc, drivers, all the effects or me running lots of other applications at the same time.


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General Reed
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Posted: 3rd Dec 2008 12:50
Well that is entirely dependant on your system specs. What are they?

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Seppuku Arts
Moderator
20
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Location: Cambridgeshire, England
Posted: 3rd Dec 2008 12:52
Quote: "lol does the character got the left hand as strong hand? why he holding the weapon at left? >_<"


Are you discriminating left handed people like myself?



Looks great bergice, hope to see some game play soon.

You sir have the moral ambivalence of a mutated shrimp!
bergice
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Location: Oslo,Norway
Posted: 3rd Dec 2008 13:40
Quote: "Are you discriminating left handed people like myself?"


Me too! Now thanks to you i will end this project Lol

Quote: "Looks great bergice, hope to see some game play soon"


Thanks!


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Leadwerks
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Posted: 4th Dec 2008 03:13
The reason it's slow is because you are rendering over 2 million polys. Where are they all?
bergice
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Location: Oslo,Norway
Posted: 4th Dec 2008 12:34
Let me see...

Terrain, Minas Tirith city, a few trees, rocks and models. Thats basically all. The city model isnt that many polys, its just big. And the models i use currently around the scene is just a few buildings and a mine. The mesh layers may be a reason, and maybe the terrain too.


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bergice
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Posted: 4th Dec 2008 12:50
Ok, i made a little research:

Here is a scene with my models and a simple 512*512 terrain:
http://i172.photobucket.com/albums/w17/bergice/Clipboard01-20.jpg

Same scene but with a mesh layer of trees:
http://i172.photobucket.com/albums/w17/bergice/Clipboard02-7.jpg

Its the mesh layers causing the low fps and all the polys.


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nackidno
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Location: Där solen aldrig skiner
Posted: 4th Dec 2008 16:45
Wow, is that Minas Tirith? I though it was much much bigger than that. Looks cool though. ^^

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
bergice
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Posted: 4th Dec 2008 16:56
Yes, i know the city is small but its my first try at it.

I might make another one which is better... AND BIGGER!


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Leadwerks
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Posted: 4th Dec 2008 19:05 Edited at: 4th Dec 2008 19:06
I think each of those trees is around 2000 polys, and mesh layers don't use any LOD. Place trees as individual objects. Mesh layers are only for low-poly things like grass.
bergice
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Location: Oslo,Norway
Posted: 4th Dec 2008 19:29
Ok, thanks.

I removed those layers and its now running 60 fps


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Leadwerks
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Posted: 5th Dec 2008 09:32 Edited at: 5th Dec 2008 09:50
Cool!

You can also save a lot of speed by not making the point lights have such a wide radius. That means if one thing moves, a lot more stuff has to be redrawn for the shadow image.

Also, if you use Flip(0) the FPS won't be limited to the screen refresh rate. You'll need to use UpdateAppTime() and UpdateWorld(AppSpeed) to regulate the timing, in that case.

I like your video a lot!
bergice
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Posted: 5th Dec 2008 12:18
Thanks for all that text

I know about the Flip(0) thing tough, but if i decrease the point light size then i might not get the ambience i wanted, is there any other way to speed up the lights, maybe the lightmap size or something?


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bergice
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Location: Oslo,Norway
Posted: 5th Dec 2008 20:17
Here is a new building i made, its not totally finished yet:

http://i172.photobucket.com/albums/w17/bergice/clip1.jpg
http://i172.photobucket.com/albums/w17/bergice/clip2.jpg
http://i172.photobucket.com/albums/w17/bergice/clip3.jpg

I am not the best modeller tough, if anyone want to help me with models then pm me reply here or add my msn


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bergice
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Location: Oslo,Norway
Posted: 9th Dec 2008 13:43
Ok, a little update for you peeps:

At the moment i am working on:

- Day-Night system
- Civilian AI (waypoints,functions)
- Modelling

Thats all, just to let you know i am working on this.

And please give more critism or suggestions if you got any.


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Inspire
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Location: Rochester, NY
Posted: 10th Dec 2008 01:33
This looks very nice, all the models remind me of those from Lord of the Rings: Battle for Middle Earth II. I'm a big LotR fan.
Sushi01
15
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Location: Houston, Texas
Posted: 10th Dec 2008 02:07 Edited at: 10th Dec 2008 02:11
hey Bergice ill model some characters for u on my spare time if youd like,

portfolio
www.ktt3d.com

check out my threads for more examples and concept art.
bergice
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Location: Oslo,Norway
Posted: 10th Dec 2008 16:00 Edited at: 10th Dec 2008 16:03
WOW!

I love the buildings and characters, really nice

Do you have msn, it would be nice you did but you dont have to.


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Sushi01
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Posted: 10th Dec 2008 20:14
nah only aim, you can shoot me email if you want, my emails on my site.
bergice
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Location: Oslo,Norway
Posted: 10th Dec 2008 20:32
Ok, your link is broken tough.

I think i am gonna download aim


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Sushi01
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Posted: 10th Dec 2008 21:47
my email link is broken?
bergice
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Posted: 10th Dec 2008 22:21
Your web link, but i didnt like AIM so i unistalled it


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Sushi01
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Posted: 10th Dec 2008 23:55
lol, hmm my webpage doesnt come up when you type in KTT3D.com into your browser?
bergice
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Posted: 11th Dec 2008 14:04
Thats the real link:

http://www.ktt3d.com/

This is your WEB link:

http://forum.thegamecreators.com/www.ktt3d.com


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Sushi01
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Posted: 12th Dec 2008 23:31
ohh bwahahaha, im such a newb on forums ok ill change it
bergice
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Posted: 13th Dec 2008 14:24
:p


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Sushi01
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Posted: 15th Dec 2008 05:11
hey dude i got ur email, gona get started on the civilian
bergice
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Posted: 15th Dec 2008 13:21
Cool, thanks and welcome

Your signature has been erased by a mod because it's larger than 600x120
bergice
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Posted: 17th Dec 2008 22:12
Ok, i just fixed some of the most annoying bugs and problems in my life, so now the physical enemies and civilians with paths work (more or less) no pathfinding yet tough, i will see if i can download one soon.

So how is the modelling going?

Your mod has been erased by a signature because he was fatter than 600*120
Sushi01
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Posted: 19th Dec 2008 02:14
Hey dude, im gona start on it soon as I finish this lowpoly jeep im working on, almost done

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bergice
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Posted: 19th Dec 2008 09:44 Edited at: 19th Dec 2008 09:45
Nice model

Btw, i tried to make an animated sword with 3 attack animations: Slash, Sweep and Stab.

I am working on importing it now

[b]The cake is a lie...[b]
Sushi01
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Posted: 19th Dec 2008 18:39
Yo I wna see the sword, hey im gona get MSN to talk to you so we wont fill your thread with so many replies lol.
bergice
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Posted: 19th Dec 2008 18:52
Quote: "hey im gona get MSN to talk to you so we wont fill your thread with so many replies lol."


Thats a good idea, my msn is below.

You can see the sword when you get msn

[b]The cake is a lie...[b]
-Hvordan gikk gitar soloen?
-Sånn opp og ned
Aaagreen
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Posted: 20th Dec 2008 13:59
Quote: "Although that is the weapon from the Leadwerks demo thingy"


It's also the weapon from one of EAI's FPSC model packs, whether Leadwerks got permission to use it in their application is unknown, but it is the weapon, see..



Your signature has been erased by a mod - Please reduce the combined size to 600x120 maximum size
bergice
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Posted: 20th Dec 2008 14:41
Yep, thats the one, i think he bought it tough.

[b]The cake is a lie...[b]
bergice
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Posted: 21st Dec 2008 21:43
Ok, i have made the white tower, beta version only, unfinished too!

View with the tower in place:
http://i172.photobucket.com/albums/w17/bergice/Clipboard01-30.jpg

Looking up at the tower:
http://i172.photobucket.com/albums/w17/bergice/Clipboard02-9.jpg

Inside the tower walking up the stairs:
http://i172.photobucket.com/albums/w17/bergice/Clipboard03-4.jpg

And its not the tower that is big, its the castle that is small (will probably be replaced later)

[b]The cake is a lie...[b]
Xenocythe
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Posted: 22nd Dec 2008 04:59
It looks nice... but I think you're getting carried away with graphics... or more specifically motion blur

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
bergice
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Location: Oslo,Norway
Posted: 22nd Dec 2008 13:07
Yes, i was playing with some effects

Btw, i have modified the tower a little bit so now it looks better and i have added the top with 2 floors and roof.

[b]The cake is a lie...[b]
Inspire
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Location: Rochester, NY
Posted: 23rd Dec 2008 07:51
Hey bergice, two things:

I figured out that your name is pretty much the word "iceberg". This made me happy.

Also, what are your thoughts on Leadwerks? Would you recommend it?
bergice
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Posted: 23rd Dec 2008 12:28
Quote: "I figured out that your name is pretty much the word "iceberg". This made me happy."


Lol, dont remember how i chose that nick XD


Quote: "Also, what are your thoughts on Leadwerks? Would you recommend it?"


Well, its a really good engine with nice physics and many features and good commands.

But one thing which may just be my computer but when i look at my scene which has 1.3 mill polys drawed at the same time then the fps hover at about 10-30.

But it got really good graphics to be a cheap engine and i would recommend it.

But i have had some problems with C++ so i would recommend to use BlitzMax with it instead

[b]The cake is a lie...[b]
nackidno
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Posted: 23rd Dec 2008 17:39
There is blitz support for leadwerks??

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "

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