Quote: "I thought that there was only 1 global timer in FPSC? If you figure out how to get multiple timers in the stock version of FPSC, can you let the rest of us know how to do that as well? "
There is only one global timer.
Here is my method... (you'll have to script it yourself if you want it before I release my level)
A MainTimer script runs the one global timer and resets it each second.
It also increments the value of as many global variables that I want each time it cycles. (each one acts as a timer)
Now, we can use anyone of those variables as a separate timer.
Simply set its value to zero to do a virtual-timerstart for that timer/variable.
Reading its value tells you exactly how many seconds have elapsed since you re-set it.
It's that simple.
Each new timer is independent of the others and can be displayed in seconds minutes or hours if you script it to.