Quote: "Butters. I saw you were doing a bunch of character development with normal and specular mapping a while back which looked great. Whatever happened to those and have you tried any FPSC X10 development to check out the improved shaders yet?"
I've fiddled with X10 on a work PC, but vista is too much like my mom for me to put it on my home pc yet.
Those characters are still hanging around, I'm actually digging them out at the moment and trying to get them FPSC ready - they were custom animated for some DB stuff and not really compatible with FPSC. Are you talking about these:
http://forum.thegamecreators.com/?m=forum_view&t=118812&b=24
or
http://forum.thegamecreators.com/?m=forum_view&t=118626&b=8
if it's the latter ones then I'm going to try and get them FPSC ready, and do a little demo level with them.
Conjured E:
I have no idea, I've restored the Direct X Dlls and whatnot, and it pretty much is a case of "computer says no."
export from Milkshape causes FPSC to crash when I drop the model into the editor. If I export from MS3d into Fragmotion and export that to FPSC I get the
Triangle of Doom. I have no idea how to fix this, and really can't be bothered to spend ages trying to fix it. Can I no longer get a model from Milkshape 1.8.4 into FPSC? WIll it not accept boned animated models from Milkshape anymore?