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FPSC Classic Scripts / barrel appear and explode when walk in a trigger zone

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Bibo4PC
16
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 3rd Dec 2008 11:39
hi all
i was wondering how to make barrel appear and explode when walk in a trigger zone?
i read the tutorial of how to make it explode when visible, but i just want it to appear and explode at the same time
TY
Bibo4PC
16
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 3rd Dec 2008 11:54
i tried this



and wrote the barrel's name in the if used, and turned spawn at start for the barrel to no, it's dynamic and explodable.. doesn't work :S
can some1 explain y?
TY
Bibo4PC
16
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 3rd Dec 2008 18:30
solved after 4 hours of work
Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 3rd Dec 2008 21:30
Could you show us how you solved it?


NVIDIA GeForce 9800 GT FTW
AzGamer
15
Years of Service
User Offline
Joined: 5th Dec 2008
Location:
Posted: 9th Dec 2008 17:52
Well, the way i see it, that script just tells it to be destroyed after being activated...

So what would is as soon as it spawns it'll just disappear.

Also, all the "spawnon" action does set the entities ability to spawn, on.

Not to mention, do you want it be on the ground and explode? or fall from the sky and explode on impact?

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