Quote: "Might Be"
Well then,
maybe I can help you.
Your Model needs to be an .X file
You will need 4 things to get a basic entity in the game.
X File of the model
BMP thumbnail 64x64 pixels
FPE file for the entities properties (this is an ASCII Text file with an FPE extension. Modify a copy of a similar stock item's FPE for starters)
DDS Texture of the model (you could use other formats but dds is compatible with FPSC X10)
These four files should have a good naming system like...
mymodel.x
mymodel.bmp
mymodel.fpe
mymodel_D2.dds
So if it is a tin can it could be...
tincan.x
tincan.bmp
tincan.fpe
tincan_D2.dds
You'll notice you need to append an underscore and D2 (_D2) to the name of the texture.
These four files (X,DDS,FPE,BMP) are a minimum for basic entities.
For guns you would need more.
All this can be found in the manual that came with FPSC in the Docs folder. (FPSC manual is a pdf file)
While we are on the subject of help...here are a few pointers for newcomers.
1) Read the manual
2) Read the stickies and annoucements at the top of each forum. (there are very helpful tutorials there)
3) Take note of the
Edit Post button below your avatar on each of your posts. (use that to prevent harrassment for double posting)
4) Also take note of the
Thread Subject Search box at the bottom left of this page.
Use the search box to aviod asking questions that have already been answered, which clutters the forums
5) Have fun!
Welcome to the forums Zezima.
I hope you are the real one and not a wannabe that ripped his name.
If so, then it is a pleasure to meet you.
If not, then...well, you know whats up.