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FPSC Classic Scripts / Destroy Entities with trigger zone

Author
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AzGamer
15
Years of Service
User Offline
Joined: 5th Dec 2008
Location:
Posted: 9th Dec 2008 03:36
Well, i took Starmind 001's destroy entity script, and then i tweaked it into a trigger type script. Here is the coding for whoever needs it.

**I still haven't tested it yet, please tell me if it works!


Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Dec 2008 05:48
This won't work, it will only destroy the zone and not the entity.


The one and only,


AzGamer
15
Years of Service
User Offline
Joined: 5th Dec 2008
Location:
Posted: 9th Dec 2008 17:37
So that means i would have to use a trigger zone to activate the destroy script of an entity?

such as adding this bit of code to it's main:

:activate=1:destroy

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