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FPSC Classic Scripts / Taking advantage of the bloodspurt command

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Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 9th Dec 2008 20:37
I have one simple question pertaining to the bloodspurt command in AirMod.

How would I use the bloodspurt command when I shoot an enemy. In other words, is there some type of command in 107 that recognizes if an entity is shot?


NVIDIA GeForce 9800 GT FTW
The MOD GODS have smiled upon me!
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Dec 2008 21:36
Quote: "In other words, is there some type of command in 107 that recognizes if an entity is shot?"


"shotdamage=1"




The one and only,


meteorite
18
Years of Service
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 9th Dec 2008 21:43
Bloodspurt can also be used to make gory scenes of people getting the crap sniped outta them


Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 9th Dec 2008 22:01
Plystire, I have used the shotdamage command but cannot seem to use it apart from the first shot. For example, I use:

But it only spurts blood for the first shot.


NVIDIA GeForce 9800 GT FTW
The MOD GODS have smiled upon me!
Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 9th Dec 2008 23:16
Nevermind, I figured it out.

Instead of state=0 i should've used state=1.


NVIDIA GeForce 9800 GT FTW
The MOD GODS have smiled upon me!

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