Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / [LOCKED] Remember when we just had fun here?

Author
Message
puppyofkosh
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 11th Dec 2008 13:15
Fun...on tgc? I don't remember that.
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 11th Dec 2008 15:08 Edited at: 11th Dec 2008 15:12
Just to add my 2 cents,

I do also remember it being a great forum even when I joined, yet that was before youtube clips were maybe not in circulation as much as they would be now.
From what I have noticed, a lot of users beginner or pro who have a interest in custom media and original themes. Discovered fpsc by doing so on their quest to create media that they enjoy. For themselves and/or others.
And I respect all these people who ever they may be.

While on the hand there will allways be some who found a clip of the engine, find out how easy it may be to make levels in fpsc, once it has all worn off they either start something new or they forget about it all together.

Now sure thats fine, yet I think you see what I am getting at.
I respect every user here with-in reason, yet I think some should remember that we can all read their posts.


Anyway, great to hear about the model vibe happening again. All you guys and gals do a great job. All the best.



May have been done a few times before, yet Making custom models for clients, so only that user gets the files so it would be easy to track back if need be. When its not busy, free models for the community could be show case models for future clients.
This could also produce more business and still be able to produce free models, while making a income. And the game developer has unique game assets in projects.

fpsfree.com / support by clicking on some banner links.
Errant AI
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 11th Dec 2008 15:44
Quote: "From what I have noticed, a lot of users beginner or pro who have a interest in custom media and original themes. Discovered fpsc by doing so on their quest to create media that they enjoy. For themselves and/or others."


That's how I stumbled in here. And, to be 100% honest, I stuck around for the mercenary aspect. In the meantime I've seen a lot of really talented developers come and go. Have had inderactions I'd just as soon forget and other's I'll be happy to remember for years to come. There's been plenty of ebb and flow on the free media front but it's mostly up to the vibe of the day. As long as people take it easy and roll with the punches everything can be cool.
Alsan
20
Years of Service
User Offline
Joined: 20th May 2005
Location: Germany - Nähe Kassel
Posted: 11th Dec 2008 17:56
Hrm, I really understand, when people buy programs for lots lots lots of € and try to sell their stuff so they can get some of the money back in. Or when they have reached some level of professionality that would legitimate the models to be sold (high quality stuff).

But what I'm really sick of are people who started modelling two days ago, made their first extruded cube, put a "Powered by Microsoft Paint" texture on it and want to sell it. It just doesn't make sense. I mean, when I sell stuff I just have to think of the customers. I can't imagine someone would not notice that models like these aren't even worth 1€. Of course, everyone started somewhere, and that's perfectly okay, but do I have to sell my very first models? No, I have to make >1000 after that to get to a level of quality which is worth buying. Everything before that is definitely free stuff in my opinion.

Sorry for the weird sentences, I'd love to better express my opinion, which sadly is impossible due to my English skills. ^^

heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 11th Dec 2008 19:51
@alsan I think you spoke very well, you seem to understand what I was trying to say when I created this thread.

I'm not a bad person, I'm just modeled that way...........lol
TGPEG
18
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 11th Dec 2008 22:49 Edited at: 11th Dec 2008 23:10
I honestly think piracy is what turned the forum into what it is today. When I bought FPSC (probably July '06) there was no other way to get it other than to buy it with real money. Therefore, the people who were willing to splash out the cash were willing to make a go of it. Nobody argued because they were more concerned with making the game that was open in the other window than having a petty argument about who stole what.

Then, when people started pirating it, it only took some happy-go-lucky to type in 'FPSC Torrent' into Google and they wound up here.

What I'm saying is that when I first joined the likes of Bond1 and Butters and xplosys and wehtam and erltov were here: proper, hardcore developers who were willing to spend £30 on a peice of software. Now, people who end every word they typez withz az 'z' come to the forum with their aggression and because they can't figure out how to use the software within ten microseconds of picking it up, turned angry.

Which is why I can understand exactly what you're saying, heltor. Back then, we didn't need a rule to say 'don't pirate people's models'; it was unsaid because everyone knew it was rude and was a waste of that person's time and effort. And anyone who would do so instantly felt bad because someone had put effort into this and they knew full well that the person they were exploiting would lose sleep over it.

Now, anyone can just wander in, sweet talk your models from someone and then stick them up on a torrent site and get some kind of strange satisfaction from redistributing people's work to other people who really don't care for them in the slightest. It's ridiculous and is exactly the reason why PGPS was released and is the exact reason why the big names have left this forum.

So to all the people who have pirated a TGC product, don't complain about lack of support because it's your pirating mates that have driven the people who could have helped you away.

That's all I have to say. Back to Jeremy Kyle...

[center]
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 11th Dec 2008 23:14
very well put, TGPEG

One act of random kindness......can change the world
X Games
18
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 11th Dec 2008 23:55
I have not seen all of this thread but for some when you give stuff out for free no one cares or says thanks on your thread, they just download, that alone is a pain
Haven Studios
16
Years of Service
User Offline
Joined: 17th Jun 2008
Location: My Empire of a Utopia
Posted: 12th Dec 2008 00:22
I could not pirate there materials then complaining would just make me feel like an a** imagine think about it something for free you get and you have to go on and be a jerk about it. I even helped TGC and I loved to help others to providing models, scripting help, making games good. Now people just pirate everything and put no effort into anything they make and expect people to give them stuff. To say what TGPEG was saying which was exactly what is going on.

Quote: "I have not seen all of this thread but for some when you give stuff out for free no one cares or says thanks on your thread, they just download, that alone is a pain "


Yeah..another problem here is what threads used to look like-

[href=http://forum.thegamecreators.com/?m=forum_view&t=89791&b=24]
http://forum.thegamecreators.com/?m=forum_view&t=89791&b=24[/href]

The lock thing is really getting annoying, let me explain. Now if you post a thread with some free models just for fun it's INGAME SCREEN SHOOT NOW OR I WILL BAN YOU!!!! Still they should does not meen people need to be mean.

Quote: "what I'm really sick of are people who started modelling two days ago, made their first extruded cube, put a "Powered by Microsoft Paint" texture on it and want to sell it. It just doesn't make sense."


I don't really think that is a problem, just the way they view "Hey I should sell these! Hmm..why not just these how about everything I make!" this leads to people wanting to be lazy and steal other things and then the pirating sets in....

I started with FPS Creating because people were cool here, it was fun. I liked to model make a couple of quick games, learn new things. Not make it as a living.

Sorry if I keep repeating myself...

Haven Studios

Add me on Xbox Live PPL :3
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 12th Dec 2008 00:24 Edited at: 12th Dec 2008 00:26
Quote: "I honestly think piracy is what turned the forum into what it is today. When I bought FPSC (probably July '06) there was no other way to get it other than to buy it with real money. Therefore, the people who were willing to splash out the cash were willing to make a go of it."


I think piracy is running rampant now that FPSC is more popular than ever. It doesn't make sense that FPSC now has more users than it ever has, and model pack sales are at an all time low.

I have a suspician the same thing is happening with store items too, when you look at the number of downloads on the free items, then look at the number one most popular bought item, there's a HUGE discrepency. I have a feeling there's lots of "I'll buy this, and you buy that, and we'll share..."

----------------------------------------
"bond1 - You see this name, you think dirty."
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 12th Dec 2008 00:30
@bond1 I agree, you are one of the ones that deserve money for your excelent models, you are the reason I started, you constantly inspire me, Thank You

One act of random kindness......can change the world
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 12th Dec 2008 01:35 Edited at: 12th Dec 2008 01:35
hey guys i read this thread yesterday and it really "inspired me" so i decided to try and make a model and release it on this thread (if thats ok with heltor) for free. So i made a bench but when i use the entity maker and load it onto fpsc its like 1cm. This is my first model.Attached is a picture of my model in milkshape (so you guys can see how it looks.)

anyway can anyone help?


P.S.if i start to get really into modeling i will give away all my models for free

]

Attachments

Login to view attachments
puppyofkosh
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 12th Dec 2008 01:44
in the fpi, make "scale" bigger.
FredP
Retired Moderator
19
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 12th Dec 2008 01:51
Quote: "in the fpi, make "scale" bigger. "


That's a nasty habit and it won't work for your texture which will be stretched and it doesn't work in x10.In FPSC x10 you actually have to have your models to the right scale.
Not getting in a bad habit is easier than breaking a bad habit.

Failing at every guitar game ever made!
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 12th Dec 2008 02:00
fred what do you suggest i do?

]
Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 12th Dec 2008 02:11 Edited at: 12th Dec 2008 02:13
When exporting, make sure the scale setting is set to 1 instead of 0.1 which is its default value. You will have to delete the DBO files once you change this as well.

EDIT: thats assuming your using the JT exporter instead of the directx 8 exporter. Also just to clarify the DBO files are made in the same location as the entity. So to delete them, go to your entity bank and delete them there. Hope that helps

HMMMMMMM
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 12th Dec 2008 02:24
now this is nice people helping people, not just saying search

One act of random kindness......can change the world
puppyofkosh
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 12th Dec 2008 02:42
Thanks for the tips guys.
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 12th Dec 2008 04:36
ok thanks for the tips ill try tomorrow. By the way heltor is it ok if i release the download on you thread?

]
Errant AI
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 12th Dec 2008 10:29
Quote: "I think piracy is running rampant now "


Agreed. The way I see it, piracy within such a relatively small community only does three things. 1. Hurts the selling artist(s). 2. Raises the prices of media in order to compensate but ultimately encouraging further piracy. 3. Causes talent to leave the community which deprives the community as a whole and diminishes the pull for new talent to participate.

Quote: "I have not seen all of this thread but for some when you give stuff out for free no one cares or says thanks on your thread, they just download, that alone is a pain"


I haven't checked recently but I know at one time you could download post attachments without being logged in. However you had to log in to view attached images. Doesn't exactly encourage people to leave a thankyou note. Still, I think if kudos is the only motivation then they're being given away for all the wrong reasons. How many times has this board seen variations on the theme of "You mean thankless jerks! I'm taking my FREE models and going home!"? It drives me batty sometimes because too often the free stuff in question is truly free quality. Any efforts to help the artists improve are all too often met with variations on the theme of "How dare you crit something which is given to you for FREE?! I'm taking my FREE models and going home!". It's a double-bind situation.
xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 12th Dec 2008 15:12
hockeykid,

I also use milkshape and had an issue with scale when I first started. I still don't understand all of it, but here is something that I've found helpful.

I imported a normal FPSC wall and floor and use them as templates. When I start a model that I need to scale, I open the floor template first. Then I begin to build my model using the floor as both a position and scale reference. When I get to the point where I no longer need it, I select and delete it.

Best.

Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 12th Dec 2008 22:11
Okay I fixed the size issue. But now I need help with the texturing. Is their a tutorial on how to correctly texture for fpsc using milkshape?

]
puppyofkosh
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 12th Dec 2008 22:17
You need to UV Map. Is that what you're saying?
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 12th Dec 2008 22:28
i guess i just used the materials tab on milkshape

]
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 12th Dec 2008 22:37
@ hockeykid get uvmapper it is free. You can post your model on this thread, but I suggest you start your own thread when you get the model the way you like it. That way people can find it when they search for a model. If you need more help don't be affraid to e-mail me, I will help if I can.

One act of random kindness......can change the world
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 12th Dec 2008 23:33
i have uv mapper but don't get how to use it. Do the textures have to be in uv or.obj format?

]
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 12th Dec 2008 23:46
The Uv map ( Uv coordinates ) is in your model but your texture should be a Jpg , BMB , Tga or Dds format.

Just read this tutorial and you should be fine with the basics.

http://www.uvmapper.com/tutorials/tutorial_classic_win.html

Haven Studios
16
Years of Service
User Offline
Joined: 17th Jun 2008
Location: My Empire of a Utopia
Posted: 13th Dec 2008 00:14
Quote: "now this is nice people helping people, not just saying search
"




Yes, it is and the model. Here follow these steps

1. Export the model as an .OBJ
2. Import it into UV Mapper
3. Press file export->UV Map and save the .bmp
4. Export the model and overwrite the original
5. Import the new .OBJ model into milkshape
6. Open the .BMP image into an image editor
7. Go to materials and import the UV map when done

Haven Studios

Add me on Xbox Live PPL :3
Avid
17
Years of Service
User Offline
Joined: 24th Jun 2007
Location:
Posted: 13th Dec 2008 01:12 Edited at: 13th Dec 2008 01:14
It my seem harsh, but the question the above poster just answered is something that I personally would take the time to work out myself, even if it took hours as a learning experience.

You do seem to get a lot of younger, eager people here who probably just started posting on forums. Since the idea of creating a game yourself is particularly awesome, you get kids lacking intellectual maturity posting for help, which makes explaining things difficult. Ever tried explaining what a non-uniform rational mesh smooth is to a 12 year old? They won't have yet developed the skills necessary to understand search engines and their limitations.

They also seem to lack patience and initiative, preferring to go straight to asking a question rather than taking the time to search. When I was 12 I didn't have the luxury of forums, I had a limited dial-up connection that only worked after 6pm, one person at a time. I couldn't sit around and wait for replies the next evening, I had to make do with at most 3 hours per day. Always on broadband should be cherished as a luxury.

So to summarise, now FPSC has gained more popularity, it has gone mainstream, and all the trappings of that. FPSC appears to be suffering from a mild form of what happened to the ancestor of the internet circa 1993:

http://en.wikipedia.org/wiki/Eternal_September

To answer the piracy problem, I'm thinking it's more of a recession thing. For me personally, everything I buy is more expensive due to the poor value of the pound. In Britain we've been having massive inflation over 10 years without realising it, masked by a strong pound. My games off Steam cost MORE than bought new in a shop now.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 13th Dec 2008 01:29
@ avid you make several good points, I remember my first animated model, I tried to work it out on my own. I did several searches, to no end, still I got nowhere. I asked for help and was shown how to animate a model for fpsc. I think sometimes a little help for the noob is a good thing. It sure helped me.

One act of random kindness......can change the world
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 13th Dec 2008 02:43 Edited at: 13th Dec 2008 02:44
Quote: "When I was 12 I didn't have the luxury of forums, I had a limited dial-up connection that only worked after 6pm, one person at a time. I couldn't sit around and wait for replies the next evening, I had to make do with at most 3 hours per day."


When I was 12, there was no internet!

The fact that the world is now at your fingertips, absolutely anything you could possibly want to learn is yours for the taking....that's awesome to me. And so many people I think take it for granted, too lazy to even do a simple search, it blows my mind.

----------------------------------------
"bond1 - You see this name, you think dirty."
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 13th Dec 2008 02:49 Edited at: 13th Dec 2008 02:50
when I was 12 only the military had good internet.lol, I use it for learning 25 years later I still learn. I agree Search is the most powerful button on the browser.

One act of random kindness......can change the world
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 13th Dec 2008 02:56
Quote: "When I was 12, there was no internet!"


me to lol
now i cant live without it ( how sad is that ? )

meteorite
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 13th Dec 2008 03:06
when I was 12, I was still stuck on dial up, but x number of years later, I'm on road runner, yipee!


heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 13th Dec 2008 03:21
Wow we must all be old.lol the internet started in the late 1960's

One act of random kindness......can change the world
puppyofkosh
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 13th Dec 2008 03:45
When I was twelve...lol...um TGC was a better place.
Avid
17
Years of Service
User Offline
Joined: 24th Jun 2007
Location:
Posted: 13th Dec 2008 11:00
Well, the internet is more of a mid 80's phenomenon. It started as a means for universities to share information, so operated more like a WAN. Eventually, private individuals could buy a modem and become a part of that network. It all kicked off in about 1993, with the release of cheaper and faster modems. Then onwards and upwards from there.

My only gripe, which was what I was originally getting at, is that people see the "new thread" icon and immediately click it, for even trivial little things. They do this to the extent of A) not searching the forums B) not reading the stickies. This is a problem with forums in general.

Although having said that, I have found the forum search rather lacking, since there are no advanced options like in most other forums. It either returns too few results are far too many to list.

Also, the response of "do a forum search" or "read the stickies" is now banned. On other forums I would usually ask the following:

1) Have you done an internet search?
2) Have you done a forum search?
3) Have you read the help stickies?

I personally feel that if if someone asks a question that has been answered a thousand times, we should tell them to do a search. That way they will learn, and be better for it. If we pander to them, the problem will only get worse.

How many times has a teacher told you to work it out for yourself rather than ask for the answer? So you genuinely try and when you get stuck, we give you a little pointer and it is all the more rewarding when you figure it out.

I'm not opposed to helping people, but only if they are willing to put in the effort first. Trying, failing, and asking for help is fine, that way you learn. I respect anyone who fits into that category.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 13th Dec 2008 11:10
When I was twelve, Boroadband was only just starting up....

Lol, I basically grew up with the internet lol....

daarboven
17
Years of Service
User Offline
Joined: 20th Dec 2007
Location: right over there, see?
Posted: 13th Dec 2008 14:37
When I was twelve, we had no time to search the internet, but had to chase mammoths instead...just kidding, I got my first comp age 25 and thank god there was a modem within so I could learn virtually anything I needed to know about using it!

I am Jacks complete lack of surprise.
puppyofkosh
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 13th Dec 2008 15:15
Lol, when I was five I got my first PC, windows 95, 850 mb hd, AND I could play treasure mountain on it...

good times.
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Dec 2008 16:14 Edited at: 13th Dec 2008 16:24
Quote: "When I was 12, there was no internet!

The fact that the world is now at your fingertips, absolutely anything you could possibly want to learn is yours for the taking....that's awesome to me. And so many people I think take it for granted, too lazy to even do a simple search, it blows my mind."

I agree, but I have taken some of the advantages that I have over my previous generations for granted too.

Quote: "Wow we must all be old.lol the internet started in the late 1960's"

That was only for military and educational use.
It wasn't available for general public use until decades later.


Quote: "Well, the internet is more of a mid 80's phenomenon. It started as a means for universities to share information, so operated more like a WAN. Eventually, private individuals could buy a modem and become a part of that network. It all kicked off in about 1993, with the release of cheaper and faster modems. Then onwards and upwards from there."

Yeah and Windows 95 introduced multi-tasking (scam) and built in networking features that made connecting easier than before.
Windows 95 and Internet Explorer then really set it off.

Quote: "Lol, when I was five I got my first PC, windows 95, 850 mb hd, AND I could play treasure mountain on it...

good times. "

Yep, I think 1995 to 1997 was the peak of the internet boom.

Quote: "When I was twelve"

I started programming in BASIC around that age. (12-13)

I remember when GW BASIC came out....good times.

Now is a better time though.... Dark GDK !!!

Don't forget to visit Conjured Entertainment

dudemanking
16
Years of Service
User Offline
Joined: 13th Dec 2008
Location:
Posted: 13th Dec 2008 16:36
I would really like it if I could get some mediaval weapons but the gamer store just doesnt want to help me...

I do have a brain I just dont see why I should use it right now
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 13th Dec 2008 22:04
ok i finished my bench for you guys. Its my first model. Heres a picture and i will upload it in a few minutes.

]

Attachments

Login to view attachments
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 13th Dec 2008 22:13
Ok here you go.

Credits

47% to heltor for helping me with the texture

47% to The cosmic prophet for getting me into modeling

6% to me for making the model

License
do what every you want with it
non commercial and commercial use.

]

Attachments

Login to view attachments
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 13th Dec 2008 22:20
That's pretty good, I tink it'd look better if your screenie was lightmapped, (works wonders if done right)....

Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 13th Dec 2008 22:26
thanks for the comment cg. Heres another screen shot.

]

Attachments

Login to view attachments
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 13th Dec 2008 22:34
Yeh, work on light placement. Setting it up well can make a model look a million times better....

You'll notice stuf like Errant's guns often have good looking environments around them in their advertising shots, to make them look better....

heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 13th Dec 2008 22:41
thanks coffegrunt good idea

One act of random kindness......can change the world
TGPEG
18
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 14th Dec 2008 00:40
A master of PR.

[center]
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 14th Dec 2008 00:50
Lol...

Login to post a reply

Server time is: 2025-06-14 03:34:29
Your offset time is: 2025-06-14 03:34:29