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FPSC Classic Models and Media / Model Creating with 3DS MAX (İmportant)

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ali1923
16
Years of Service
User Offline
Joined: 10th Dec 2008
Location: from end of the line
Posted: 11th Dec 2008 04:39
Hi there; Im new user from Turkey .

I wanna ask a question; but firstly, I want to say: sorry for my english.


my product is X9.

so..

Im using 3D STUDIO MAX program. And Creating a lot of models. But I've got a little problem. When I make an object , i cant launch this object in FPSC. Soo it's openning. but textures has been very bad.

How Can I make the awesome models?

What is the way of "good model"?

Please help for this.

Thanks now...



NOTE: I can Take the "X" files with pandasoft.
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 11th Dec 2008 09:29
try giving us a screenie from inside max & of the object ingame so we can see what your talking about .

Crav3
16
Years of Service
User Offline
Joined: 14th Oct 2008
Location: Down Under
Posted: 11th Dec 2008 09:30 Edited at: 11th Dec 2008 09:31
Could provide a screenshot of what the problem is? It's a bit difficult to understand your english.
TGPEG
18
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 11th Dec 2008 22:56
I think you need a bit of help with UV Mapping... Try putting that into Google and see what comes up. Unfortunately I have bad experiences with UV Maps

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ali1923
16
Years of Service
User Offline
Joined: 10th Dec 2008
Location: from end of the line
Posted: 7th Feb 2009 14:50 Edited at: 10th Feb 2009 11:40
thanks for all of your answers. i did! with unwrap mapping system. yes so uv mapping. thanks again.


"Best metal performance" with my apocalypse.

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