1: DirectX9?
2: If directX9 - will code base be honored for a future dx10 or 11 version so we don't have to start over completely when a DarkGDK.Net for 10 ro 11 comes out?
3: Is DarkPhysics planned to be upgraded to support DarkGDK.Net2 ?
4: does DarkGDK handle going from full screen to window (alt+enter) or does it suffer from same device lost issues as DarkGDK (c++)? (BTW - In DirectX this is easy to deal with - in DarkGDK C++ its a show stopper unless you make windowed apps)
5: does DarkGDK.Net2 run on both XP and Vista?
6: Does DarkGDK.Net2 give faster frame rates full screen or windowed? (generally speaking)
7: Does DarkGDK.Net2 allow mixing managed and unmanaged code? (Has anyone tried yet?)
8: ... Um... that's all for now LOL
--Jason