Assuming the animations are compatible with DBPro (I'm not totally sure about that, but anyway) you'd first want to know what numbers the frames are for idle, walk, left sidestep and right sidestep.
Just for example's sake let idle be frame 1, walk frame 10-19, left sidestep 20-29 and right sidestep be 30-39. Then you'd use something like
if upkey()=1 and object playing(objectNo)=0 then play object objectNo, 10, 19
if leftkey()=1 and object playing(objectNo)=0 then play object objectNo, 20, 29
if rightkey()=1 and object playing(objectNo)=0 then play object objectNo, 30, 39
Also, you'll have to include movement code otherwise the objects will remain static, while playing the animations.
Cheers,
Kentaree
Whatever I did I didn't do it!