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mac5150
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Posted: 13th Dec 2008 19:57
How can I start in an air duct vent?
dumpus
16
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Location: Canada, eh?
Posted: 14th Dec 2008 01:12
There was a thread about this somewhere...

I'm really not sure. By default, you start standing up, so I don't think that this is possible. Maybe through some kind of clever scripting, but to my knowledge, it's not possible.

*This post will self-destruct in 10 seconds.*
Bibo4PC
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Posted: 21st Dec 2008 17:21
u can try starting the player in a trigger zone where its script presses the duck button..
Plystire
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Posted: 21st Dec 2008 21:52
Quote: "presses the duck button.."


And how do you plan on doing that?


The one and only,


Conjured Entertainment
AGK Developer
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Posted: 21st Dec 2008 21:58
Yeah, calling an animation for a character to crouch is one thing, but crouching for the player is a different ballgame.

That can only be done by the Human pressing a key on the keyboard.

There is no scripting command for it is there, or am I mistaken?


Don't forget to visit Conjured Entertainment
Plystire
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Posted: 21st Dec 2008 22:02
No, you're right, CE, there's no command to force a keyboard action.


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Conjured Entertainment
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Posted: 21st Dec 2008 22:04 Edited at: 21st Dec 2008 22:18
No need for it I guess though really.
You can just start them in a locked utility closet or something with the duct being their only way out.
They can crouch for themselves to get in the duct, or enter the hallway and die.

I have seen this asked many times before though.
They must be leaving one level in the duct and thats why they need to start there?


Don't forget to visit Conjured Entertainment
Crusader2
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Posted: 29th Dec 2008 15:55
Quote: "You can just start them in a locked utility closet or something with the duct being their only way out.
They can crouch for themselves to get in the duct, or enter the hallway and die."


Conjured Element, you have you have an insane mind. I respect that.

Maybe a modder could incorporate a command to do that in the next version of their mod.

Not that I'm insinuating anything.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Conjured Entertainment
AGK Developer
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Posted: 29th Dec 2008 18:22 Edited at: 29th Dec 2008 18:41
Quote: "Conjured Element, you have you have an insane mind. I respect that."

Well, I'm not the one wanting to start out by crawling around in an air duct though am I?

Insane?
How could you say such a thing after looking at my cash system scripts?
Insanity is simply a label used by those with limitations on their understanding.

Quote: "Maybe a modder could incorporate a command to do that in the next version of their mod. "

lol
There you go Ply, have at it.

Plystire
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Posted: 29th Dec 2008 21:42
Lol, sorry, but you'll just have to think of workarounds for now. Putting something like that in isn't exactly high on my to-do list.

My answer is the same as CE. Put em in a closet where they have to find the duct and crawl out.


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Click Me, Please!
Red Eye
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Posted: 29th Dec 2008 21:49 Edited at: 29th Dec 2008 21:49
Quote: ""Maybe a modder could incorporate a command to do that in the next version of their mod. ""


A nice command would be:

makegame=halflife2,putmeincredits,deleteeveryoneelse,godmode,copyrightbelongstome

LOLOLO Not FUNNY


Red Eye - The Game: Work In Progress - W.I.P.
Seth Black
FPSC Reloaded TGC Backer
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Posted: 29th Dec 2008 21:49
...it makes no rational sense for a player to just begin in an air duct, anyway.

All belief comes crashing down, if an element such as player start position makes no sense...


Nickydude
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Posted: 29th Dec 2008 22:21
Actually you could 'come to' in an air duct with a gun near you and a monster just about to eat you. That would be an action packed start!

Conjured Entertainment
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Posted: 29th Dec 2008 23:45 Edited at: 30th Dec 2008 00:03
I like the thugs in the hallway waiting to jack you up idea.
How many deaths would it take the player to even figure out that the door is not the way out?
lol

Then you need the duct high so they have to move boxes or something to reach it.
More encouragment to use the obvious, the door.

PS @ Nickydude
Please edit the scancodekeypressed explination in your guide.
It says the TAB key is #5 but it is #15. (I noticed it the other day and forgot to mention it)
Your image was fuzzy and made the 15 look like a 5, so honest mistake, but it still needs to be corrected.
That is if you haven't fixed it already. (I may have an older copy)

Another thing to add to the guide would be the action to adjust the headshot height.
I know Lee added this shortly after giving us the headshot=x action, but I can't find info on the action or the thread.

Nickydude
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Posted: 30th Dec 2008 00:32
Quote: "Please edit the scancodekeypressed explination in your guide.
It says the TAB key is #5 but it is #15. (I noticed it the other day and forgot to mention it)
Your image was fuzzy and made the 15 look like a 5, so honest mistake, but it still needs to be corrected.
That is if you haven't fixed it already. (I may have an older copy)"


Never noticed, thanks - Fixed.

Quote: "Another thing to add to the guide would be the action to adjust the headshot height."


I don't use FPSC that much now so I don't know what that would be.

Dar13
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Posted: 30th Dec 2008 02:36
isnt it you just put in a number like headshot=86 or something like that? i dont think he made a separate action for editing that.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
xplosys
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Playing: FPSC Multiplayer Games
Posted: 30th Dec 2008 03:00 Edited at: 30th Dec 2008 03:07
This is what was added:
Quote: "V1.0.8 BETA6 - 08/03/08
-----------------------

* Added Q&A about disappearing geometry when using deadend segments
* Adjusted HEADSHOT FPI action so 1 means default height of 42, other value specifies own height for head detection
* Added new HEADSHOTDAMAGE FPI action to specify own head shot damage value
"


and so my understanding has been....
HEADSHOT=X where 0 is immune, 1 is default, and any other value equals custom headshot height

We found that the default was a little low, about from the upper chest up on some characters, so we used about 50.

Best.

Oh Yeah! As for the question at hand, how can you make a serious game if you can't start the player in a crouched position inside a vent? This sucks! I'll have to find another engine.

Conjured Entertainment
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Posted: 30th Dec 2008 06:07 Edited at: 30th Dec 2008 06:12
Quote: "and so my understanding has been....
HEADSHOT=X where 0 is immune, 1 is default, and any other value equals custom headshot height

We found that the default was a little low, about from the upper chest up on some characters, so we used about 50."


Thanks guys.
I thought is was the same action at one point but decided that my memory was playing tricks on me.
It's all coming back to me now, I think it was like 51 or 52 that worked for me.
I can't believe I forgot that as much as I wanted headshots.
I'll make a note of this. Thanks again

Nickydude
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Posted: 30th Dec 2008 15:13
Is it an action of condition?

Dar13
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Posted: 30th Dec 2008 15:25
action

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Nickydude
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Posted: 30th Dec 2008 17:26
Plystire
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Posted: 30th Dec 2008 21:55
Quote: "how can you make a serious game if you can't start the player in a crouched position inside a vent? This sucks! I'll have to find another engine."


Because very few "serious" games actually do that. But, I'm guessing that your remark was a tad on the sarcastic side.


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Dar13
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Posted: 30th Dec 2008 22:52
your welcome Nickydude

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Bibo4PC
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Posted: 2nd Jan 2009 21:13
Quote: "And how do you plan on doing that?"

I thought there was a code to force a key to be pressed

anyway why don't u just make him start in a closed room forcing him to go to the vent, won't that do the trick?!


Best Wishes..
Pride
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Posted: 8th Jan 2009 02:56
CE that is a great idea. I'm gunna start my game like dat, if you don't mind.

- You know you're curious
Conjured Entertainment
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Posted: 8th Jan 2009 04:33 Edited at: 8th Jan 2009 04:39
Quote: "CE that is a great idea. I'm gunna start my game like dat, if you don't mind."

Go for it!
I like to share ideas.
I wasn't the first to think of it anyway.

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