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FPSC Classic Models and Media / mirrored model problem

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nruser
17
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Joined: 22nd Dec 2007
Location: Serbia
Posted: 16th Dec 2008 20:37
I have created a helmet model that contains only one mesh, but when I import that model in FPSC v1 it appears mirrored. Things that should be on the left side of the model are on the right and vice versa. How can I fix this problem, but not to make another same model that is mirrored?

P3 CPU 500 Mhz, 128 MB RAM, 16 MB VRAM, WinXP.
Almost the best configuration for game development.
tjaabee
18
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Joined: 14th Apr 2007
Location: somewhere
Posted: 16th Dec 2008 20:56
I don't really know, but I could guess rotating the model in your modeling program might help.

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 16th Dec 2008 23:51 Edited at: 16th Dec 2008 23:54
What modeling program are you using?

Don't forget to visit Conjured Entertainment

nruser
17
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Joined: 22nd Dec 2007
Location: Serbia
Posted: 17th Dec 2008 21:05
3ds max 6.0

P3 CPU 500 Mhz, 128 MB RAM, 16 MB VRAM, WinXP.
Almost the best configuration for game development.
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Dec 2008 04:02
Sorry can't help you there because I don't use that.

Bond uses 3DS Max, so maybe he will tell you. (if anyone knows he would)

Don't forget to visit Conjured Entertainment

ninja9578
17
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Joined: 25th May 2008
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Posted: 18th Dec 2008 05:05
Well, I could see the simple solution is to scale the helmet along the X axis by a factor of -1

Nothing is impossible
nruser
17
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Joined: 22nd Dec 2007
Location: Serbia
Posted: 18th Dec 2008 12:07
I don't know how to do that, becouse I can't see any command for scaling along axis.

P3 CPU 500 Mhz, 128 MB RAM, 16 MB VRAM, WinXP.
Almost the best configuration for game development.
Avid
17
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Joined: 24th Jun 2007
Location:
Posted: 19th Dec 2008 19:40
You need to check the left handed axis box in the panda exporter. This will probably also require you to rotate the model.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
nruser
17
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Serbia
Posted: 22nd Dec 2008 11:44
Finally, I have solved this problem. I'dont know is checking of the left handed axis helped, but I used fragMOTION to mirror and rotate the model to make it appear right in FPSC. For this I needed about 2 days becouse I also needed to fix script for the model.

P3 CPU 500 Mhz, 128 MB RAM, 16 MB VRAM, WinXP.
Almost the best configuration for game development.

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