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FPSC Classic Models and Media / The Sketchup Ask-away thread

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daarboven
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Posted: 18th Dec 2008 22:56
As the title reads, I want to give answers to anything Sketchup (with strong focus on game asset production/FPSC) as far as my own knowledge goes. Other Sketchupers here are invited to join in and help fellow FPSC users to max out Googles gift to the modeling communtity. I largely use Sketchup for my own asset production and even did a small complete level with it. Whenever possible, I'll see to it that the solutions I offer can be done with the free version and freely available plugins. If I can't figure out how to help you and no other help pops up here, I still will do some research in the Sketchup groups I know and visit...Now feel free to ask (or answer too)!

I am Jacks complete lack of surprise.
Gunn3r
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Posted: 18th Dec 2008 23:20
Sketchup 7 has a menu for animation. Do you know if the animation will be saved into the .x file that you get when you use the exporter plugin that you gave us the link to?

Gunn3r Games
Rampage
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Posted: 18th Dec 2008 23:39
Might be a bit of a nooby question, but that's me when it comes to modeling but:
Is there a way to texture in sketchup using default way, but when you export...save it in a single texture file? Not multi-texture?
Thanks


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
daarboven
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Posted: 19th Dec 2008 10:40 Edited at: 19th Dec 2008 11:09
So you give me a hot start I still didn't upgrade to 7 .

@ Gunn3r: I don't know, but as far as I hear it from the groups-NO.
the plugin is still for version 6 and doesn't export animation. You would have to animate in Milkshape or some other package.

EDIT
***Animation is Pro only and renders to video. no animation of objects to other 3d formats, sorry

@Rampage: In the Groups i saw someone exporting the whole texture of a Sketchup group to photoshop so I strongly guess it is possible in 7, but I don't know if this is a Pro function only. Will do some research and get back to you
EDIT
***Still no "baking" of textures So your best practice is to make a texture containing all patterns and make good use of sketchups texture options in the rightMouse menu.

I am Jacks complete lack of surprise.
Gunn3r
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Posted: 19th Dec 2008 19:32
Well, thanks for the info. I wish there was a program that was as easy to use as SU, but animated as well. I like to simpleness of SU.

Gunn3r Games
Pus In Boots
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Posted: 19th Dec 2008 21:58
Quote: "Still no "baking" of textures So your best practice is to make a texture containing all patterns and make good use of sketchups texture options in the rightMouse menu."


Could you go a bit more into this? I want to get ver simple textures for my equally simple models for use in FPSC, but I don't know if you can rig UV's in Sketchup, etc.

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daarboven
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Posted: 19th Dec 2008 22:44
I atached a screenshot of one of my cars from the store while in edit texture mode in SU. you can tilt and shift it's position. alt+clicking left whith the bucket tool lets you eyedrop the texture (position and scale) of the face you click on. this is especially useful when texturing curved surfaces with a continuous pattern-best to switch on "view hidden geometry" first. That way and with some planning ahead you can texture a lot of stuff even without proper uv mapping features-which sketchup lack the most imho.

I am Jacks complete lack of surprise.

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Pus In Boots
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Posted: 20th Dec 2008 13:56
OK, but how do you get from the texturing stage in Sketchup to a final jpg file with the texture mapped onto it?

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Night Raven
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Posted: 21st Dec 2008 14:34 Edited at: 21st Dec 2008 14:35
I've got a question: How to center the model in sketchup ? (center of 3 axis)

Project: Resident Evil: Escape! W.I.P.
daarboven
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Posted: 22nd Dec 2008 00:08
Quote: "OK, but how do you get from the texturing stage in Sketchup to a final jpg file with the texture mapped onto it?"


I do it the other way round sometimes and sketch my texture a bit roughly in photoshop, then import it to SU and model with a more blueprint-like approach. If you export with the xPorter you will have the texture exported with it as long as you used an image and not a color.
Quote: "I've got a question: How to center the model in sketchup ? (center of 3 axis)"

easiest is to group your object, draw a diagonal line from bottom/right/front to top/left/back and group line and object so you can move them to world center by dragging the midpoint of the line!

I am Jacks complete lack of surprise.
Night Raven
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Posted: 22nd Dec 2008 01:31
nice trick, thanks I will try!!

Project: Resident Evil: Escape! W.I.P.
Pus In Boots
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Posted: 24th Dec 2008 13:59
daarboven, just a heads up. It seems I've got an awful lot of models for this thing. I think I've got most of them now, but it currently stands at 32 models. So if that's too much, then whatever. If it helps, all the models are basic low-poly shapes, like ramps and boxes. It may seem arbitrary to have about a dozen ramp variations, but I do know what I'm doing, so don't think I'm just trying to make more work for you.

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daarboven
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Posted: 25th Dec 2008 12:59
Nevermind, Pus In Boots, I'm glad to help out, just look into it that the models are in segment scale (100x100x100cm makes a segment when exporting to 3ds and 253x253x253cm make a segment when exporting with the xporter plugin) or at last are all on the same scale so resizing is not to much trouble...did you know that when pressing control while using the tape measure tool you can input a value for the measurede distance which will trigger a dialogue to resize the whole model based on the input value? Neat operation when you like to model on a larger scale(which i do sometimes for better detailing stuff).

I am Jacks complete lack of surprise.
flashing snall
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Posted: 26th Dec 2008 00:47
Whoo for Sketch up awareness! You guys do know TGC has a whole board related to sketch up thought right?


This is my WIP, not even ready for a WIP thread yet though.http://smallgroupproductions.com/
Red Eye
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Posted: 26th Dec 2008 12:08
I have a anoying problem !!! If I want to texture something , it paints the face behind and not the face i want to texture. ( Or the object behind the face I want to texture!)


Please help me out



ThNks


Red Eye - The Game: Work In Progress - W.I.P.
daarboven
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Posted: 26th Dec 2008 13:44
Quote: "I have a anoying problem !!! If I want to texture something , it paints the face behind and not the face i want to texture. ( Or the object behind the face I want to texture!)"


I've heard that some time ago in the SU usergroup. I'll see if I can dig it up again, but maybe you need to reinstall. Be sure to backup your plugins and stuff beforehand...

I am Jacks complete lack of surprise.
Red Eye
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Posted: 26th Dec 2008 13:47
thanks i am gonna do that really thanks


Red Eye - The Game: Work In Progress - W.I.P.
Red Eye
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Posted: 28th Dec 2008 15:31
i am still having the same problem


Red Eye - The Game: Work In Progress - W.I.P.
Red Eye
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Posted: 28th Dec 2008 15:34
not anymore


Red Eye - The Game: Work In Progress - W.I.P.
daarboven
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Posted: 29th Dec 2008 22:23
Quote: "not anymore"



So sometimes staying away from the board for a while on urgent family occassions sorts out a problem or two. congrats. my answering schedule will be a bit tight in the near future since i am terribly busy still with major family business. So don't be dissapointed, I'll try to tune in and answer your sketchy questions soon as I hit my laptop again and find the time to breathe....regards and sorry for the inconvenience
daarboven

I am Jacks complete lack of surprise.
Conjured Entertainment
AGK Developer
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Posted: 3rd Jan 2009 22:38 Edited at: 3rd Jan 2009 22:39
I gave a tip on converting the KMZ files into workable formats (.3ds .obj) in the sketchup forum.

Anyone wanting to use sketchup7 for FPSC without paying the $495 for the pro vesion might want to check this out.

CoffeeGrunt
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Posted: 3rd Jan 2009 22:46
Is that legal?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Conjured Entertainment
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Posted: 3rd Jan 2009 22:51 Edited at: 3rd Jan 2009 23:00
Converting file formats?

That is still legal as far as I know.

Exporting the KMZ file is a built in function for the free version of SketchUp.
So, SketchUp is being used as it was intended without any alteration. (legal)

daarboven
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Posted: 4th Jan 2009 10:36 Edited at: 4th Jan 2009 10:41
According to all sources this is perfectly legal. But to use Sketchup as a modeller for static FPSC props you just need the free version and the free xporter plugin. to export your models to another software capable of animation where you need more common formats, converting comes to play.

Link to xporter plugin(ruby file that goes in your sketchup plugins folder):


http://edecadoudal.googlepages.com/xExporter.rb

I am Jacks complete lack of surprise.
Conjured Entertainment
AGK Developer
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Posted: 4th Jan 2009 16:09 Edited at: 4th Jan 2009 16:28
Quote: "According to all sources this is perfectly legal."

I told you it was.

Quote: "But to use Sketchup as a modeller for static FPSC props you just need the free version and the free xporter plugin."

I wasn't aware of Ruby. (guess I should have done my research)
She looks hot.

Thanks

daarboven
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Posted: 4th Jan 2009 20:05
Quote: "I wasn't aware of Ruby."

Ican't write some myself, but all plugins i got for SU work like a charm, no hacking afforded

I am Jacks complete lack of surprise.
Conjured Entertainment
AGK Developer
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Posted: 4th Jan 2009 20:48 Edited at: 4th Jan 2009 21:02
Quote: "Animation is Pro only and renders to video. no animation of objects to other 3d formats, sorry "


Interesting.

$495 ??? lol

MilkShape 3D rocks at only $35 then because it can do animations!

FragMOTION is an outstanding value at $25, because it can do animations too.

I've been playing around a little with sketchup though, and it does have a nice interface.
I plan on adding it to the arsenal especially now that I know about Ruby.
I'm sure I will have a lot of questions for you soon, so thanks in advance for this thread Daarboven.

CoffeeGrunt
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Posted: 4th Jan 2009 21:09
Blender owns because it can do everything, and is free...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
daarboven
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Posted: 4th Jan 2009 22:20
Quote: "Blender owns because it can do everything, and is free..."

I looked at blender when i played URU since it was a tool of choice for content creation in a python environment and had a realtime engine built in but found the interface very intimidating at first. I fell for sketchup since it empowers me to do low poly stuff so fast and efficient I do not miss the functions it lacks compared to some mayor packages. Only it's texturing capabilities still miss the comfort I want to see in the future....

I am Jacks complete lack of surprise.
Gunn3r
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Posted: 4th Jan 2009 22:56
I have a question. I have a leg that I want mirrored (so that I don't have to make it all over again, but I want it to be perfectly mirrored and not just a copy and paste. Is there a way to mirror it quickly?

Gunn3r Games
daarboven
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Posted: 4th Jan 2009 23:30 Edited at: 4th Jan 2009 23:40
group it and use the rmb command "flip along groups <red/blue/green> axis" or simply scale it on a middle grip with the scale tool and input a value of -1 in the value box. Iprefer flipping but either method works.
If you need to snap it in a certain place you can edit the groups axis with the axis tool.

I am Jacks complete lack of surprise.

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