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FPSC Classic Models and Media / New Dino Rider Model

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Fillo
16
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Joined: 2nd Oct 2008
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Posted: 21st Dec 2008 19:46
New Dino Rider Model

Ive make a model what is a dino.
The dino dose not move.It is fully textures alswell.
All comments welcome on my model.

Fillo

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twitch tweak
17
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Joined: 20th Oct 2007
Location: Alcatraz Island - 4 life sentences :)
Posted: 21st Dec 2008 19:50
ha pretty cool

the italian
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Joined: 11th Sep 2008
Location: Cremona Italy
Posted: 22nd Dec 2008 06:40
lol....very nice

oldboy of 40 years old
Cosmic Prophet
17
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 23rd Dec 2008 03:05
LOL..Yes, It's neat. It kind of fits in with the latest FPSC model pack.

In the Universe, nothing ever stays the same.
Robert F
User Banned
Posted: 23rd Dec 2008 03:07
Ha ha, that is sweet!

Jaeg
19
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Joined: 16th Mar 2006
Location: Indiana
Posted: 25th Dec 2008 04:44
Wow that is pretty nice. I little bit of texture stretching but still nice. Can't wait to see it animated. Would make for great eye candy.

If you get mad and want to type something nasty about another person do this-Type what you want to say in the box then press ctrl-a and hit delete then type what you should say.
Fillo
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Posted: 25th Dec 2008 12:45
Quote: "Can't wait to see it animated."


Sorry cant animat
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 25th Dec 2008 16:55 Edited at: 25th Dec 2008 16:57
Quote: "LOL..Yes, It's neat. It kind of fits in with the latest FPSC model pack."

I was thinking the same thing.

Quote: "Sorry cant animat"

Get MilkShape 3D, and then check out the tutorials.

Quote: "All comments welcome on my model."

I really like it, especially the saddle.

Are you planning to release this or is this for your own personal collection?

Fillo
16
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Posted: 26th Dec 2008 15:54
Quote: "Get MilkShape 3D, and then check out the tutorials."

I have milkshape 3d ,I will have i look at some tuturials then.


Quote: "Are you planning to release this or is this for your own personal collection?"


Dont no yet i might ainimat yet??

Fillo
Fillo
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Posted: 27th Dec 2008 00:37
Hey Conjured Entertainment well done on that new sci-fi mega pack.
I love it !!!!!I think it fab .
Like the sci-fi hevey troopers green and grey......
Dar13
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Location: Microsoft VisualStudio 2010 Professional
Posted: 28th Dec 2008 01:12
um Fillo that was Cosmic Prophet not Conjured Entertainment.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Fillo
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Posted: 28th Dec 2008 15:07
ohh sorry Conjured Entertainment
Beast E Gargoyle
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 31st Dec 2008 20:49
@Fillo- Nice model first off. Are you going for a leathery look or a more fake kind-of cloth look for the dino rider? If you are going for a detailed version of him, some slober, facial bone adjustment (to better sculpt the jaw line), and a thin version of hair could really bring him to life. The saddle rope could use a little more detail.

p.s. Are you going to be releasing him for free or just a hobby project? If hobby project add some more fine polish to him and enjoy.

Beaste

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Fillo
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Posted: 2nd Jan 2009 22:03 Edited at: 2nd Jan 2009 22:05
I have make some grass with the dino aswell but the a problem.I is that i want to walk into the grass.It will not let me go into it .I benn trying to work it out for a while not can anybody help please???

i will post an scennshot of the grass

Fillo

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heltor
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Location: cyberspace
Posted: 2nd Jan 2009 23:40
I think you have a collision issue with the grass, try different colission settings Or maybe make the grass dynamic instead of static.

Great spirits often encounter violent opposition from mediocre minds.
Fillo
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Posted: 3rd Jan 2009 18:13
Quote: " Or maybe make the grass dynamic instead of static."


i did that but it still dose let me go into it
Zdrok
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 3rd Jan 2009 18:23
Set col=off or col=0 in the .fpe.
Fillo
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Posted: 3rd Jan 2009 22:51
American Infantry no still did not work.
ARRRRHHH!!!!(Caps off)
CoffeeGrunt
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Location: England
Posted: 3rd Jan 2009 23:01
Use AppearNoCol.fpi as the start script, and set it to dynamic...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Fillo
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Posted: 3rd Jan 2009 23:30
CG _ CoffeeGrunt for some reason i have not got that script in the script bank.Or do i have to dowload it somewhere i dont really no.
CoffeeGrunt
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Posted: 4th Jan 2009 00:28
Here:



"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Dar13
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Location: Microsoft VisualStudio 2010 Professional
Posted: 4th Jan 2009 00:45
i heard somewhere that if you put the collisionmode in the .fpe to some ridiculously high number the engine will allow collision only with the floor.(i think it's in nickydude's guide but i can't seem to find it.)

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein

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