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Work in Progress / [GDK] FPS - Unnamed Game

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prasoc
15
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Posted: 10th Feb 2009 18:53
I said "make a server" doesn't work for some reason, and the server is in the zip file and run it from there.
FIGHTEX
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Posted: 10th Feb 2009 18:58
yeah, i know i was talking about connect and i got it to work.
there is a few bugs that you can take care of:
1. if u shoot then the holw appers after the animation, which looks stuping and also there is no sound for shutinG.


i cant opent the options menu so i just try to jump with space but that didnt work

and you can have the media in the side not in the exe.

Game.Love
Michael P
18
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Location: London (UK)
Posted: 10th Feb 2009 21:01
This is very good for a first demo version and has a lot of potential. I noticed two things that I think should be changed:
1. It should be possible to run forward and move from left to right at the same time; I'm used to doing that non stop on FPS games
2. There should be an option to change from toggle crouch to press and hold to crouch, release to come up.

It is good to see MikeNet being used, keep up the good work
prasoc
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Posted: 10th Feb 2009 21:17 Edited at: 10th Feb 2009 23:33
Quote: "and you can have the media in the side not in the exe."


I'm sorry, but I have packed them into the exe to stop people nicking them.

And Michael P: Those are very good points to add Thanks for the tips and I'll add them now I will add packet encryption soon (it is unsecure at the moment, thanks for adding it)
QuothTheRaven
21
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Location: United States
Posted: 11th Feb 2009 03:17
I noticed that on some walls if you walk into them and hold down straight and left or right at the same time you would clip into the ground and pop back up again. Very confusing.

Other than that, good progress so far!

prasoc
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Posted: 11th Feb 2009 08:32
That is very strange indeed. I'll have to update the collision code to fix it (after finding out what happens, maybe you can show me a wall that does it on a screenie please?)
prasoc
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Posted: 14th Feb 2009 16:27
UPDATE: v0.82 is released. changelog in first post.
FIGHTEX
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Posted: 14th Feb 2009 20:28
i dont have the sounds.

and there is a bug with shothing thats that the image from the shoot
appers after the shoot. and also the animations are a little slow

Game.Love
FIGHTEX
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Posted: 14th Feb 2009 20:31
and also, i forgot i have a problem with going back if i press exit
it quits the game if i have "if(dbEscapeKey()==1)
return;"
or not.

i dont get it but if i press quit in your menu(options) it goes back fine to the main menu

Game.Love
prasoc
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Posted: 14th Feb 2009 21:06
What I do is have a variable which I increment when I go into different menus. All I have to do is reset the variable and I am back at the main menu. And I will change the animations speed and I agree, the gun shoots after the animation, so I will change them.
FIGHTEX
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Posted: 14th Feb 2009 22:18
i dont realy understand wwhat you mean

Game.Love
prasoc
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Posted: 14th Feb 2009 22:45 Edited at: 14th Feb 2009 22:49
Take x as 0, 0 = main menu, when I press an option (like multiplayer) it increments it. x is now 1, and 1 means multiplayer. All I have to do is make x = 0 again and I am back at the main menu.

Edit: ah I see, i misread your post. You use "dbDisableEscapeKey();" to stop it quitting.
FIGHTEX
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Posted: 15th Feb 2009 17:46
thnx, it works know.

Game.Love
prasoc
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Posted: 17th Feb 2009 10:26 Edited at: 17th Feb 2009 10:59
New things to come in next revision:

. much better animations for guns
. new hands and arms
. scoring system
. lots of little bugs fixes (like running while reloading, etc.)
. new sounds
. maybe jumping?

please post some ideas so I can implement them.
FIGHTEX
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Posted: 17th Feb 2009 14:07
1:it woud be great if u could have the mouse in the menu.
2:Bash or a knife like in cod4 or bash in cod2 that woud be cool.
3:Modes like sniper mode, hardcore mode(weapons more powerful)
4:A console(client, and server(rcon))


What do u use to animate, i use blender but then when i export to directX it dosent work

Game.Love
prasoc
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Posted: 17th Feb 2009 16:06
have the mouse? like use the mouse or be able to just see it? Yes I was going to add a knife, but adding a "hardcore" mode would be exactly like cod (i guess I could add it tho..), but a console would not be useful because there would be no use for it. And I use Panda x-porter to export to .x, but it takes a while to set it up with all of the different options.
FIGHTEX
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Posted: 17th Feb 2009 16:10
i mean the cursur to press the button now you have the cursur hidden
and you must go with arrow keys to select the buttons.
take a look at the sample viewer source
D:\The Game Creators\Dark GDK\Samples\Samples Viewer\Sample Viewer.vcproj

there youl see an example for an button(if u need it)

Game.Love
FIGHTEX
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Posted: 2nd Mar 2009 15:47
1 question how can you have text over your sprites(the IP input)

Game.Love
nackidno
17
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Posted: 2nd Mar 2009 16:44
I guess he uses the DRAW SPRITES FIRST command. It makes the sprites being drawn first, and the text later (In other words, upon the sprite).

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
FIGHTEX
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Posted: 5th Mar 2009 17:08
Yeh dbDrawSpritesFirst(); kind of works if i have only dbText()
but if i use this(for input)

i can only see the input but the text hides.

help plis

Game.Love
prasoc
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Posted: 5th Mar 2009 22:06 Edited at: 5th Mar 2009 22:07
I use a mixture of both of them, like if I need to render text, I draw the sprites first, and etc. it's kinda hackish but it works


EDIT: To all: the next version I will release will probably be version 1 with single player, etc.
FIGHTEX
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Posted: 6th Mar 2009 13:07
i dont now what you mean.

about when is the next version comming??

Game.Love
prasoc
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Posted: 6th Mar 2009 17:49
At different times, I draw sprites last and first so the text can appear above sprites sometimes, and below others. The next version: i have no idea when it will be released...
FIGHTEX
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Posted: 6th Mar 2009 17:57
got that working, now a bigger problem is that when i have this


mouse click dosent work i even try

but nothing happend

Game.Love
prasoc
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Posted: 7th Mar 2009 00:20
Can you post in different threads, and try not to hijack my one

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