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Work in Progress / Rac3r 3D

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Ninjateck
16
Years of Service
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Joined: 27th Feb 2008
Location:
Posted: 23rd Dec 2008 16:21 Edited at: 23rd Dec 2008 16:28
Rac3r 3D is a small Racing game written in DarkGDK.
So Far there is
1/2 Players
AI
Menu
Laps System

Screenshots



(One is attached)
Videos
http://www.youtube.com/watch?v=rEXFjzXXLFI
http://www.youtube.com/watch?v=B0v4RsXFLvM
http://www.youtube.com/watch?v=zU5a-Two5WM
http://www.youtube.com/watch?v=3roQmN0wWeU

http://ninjagms.wetpaint.com/

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bergice
17
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Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 23rd Dec 2008 17:35
Cool, is it physics?

[b]The cake is a lie...[b]
Ninjateck
16
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Joined: 27th Feb 2008
Location:
Posted: 25th Dec 2008 00:28
Demo Attached. Please Comment.

Uncle Sam
19
Years of Service
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 25th Dec 2008 01:05
I like how you completely ignored his post.......

AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 25th Dec 2008 04:44
Quote: "I like how you completely ignored his post......."


Well the question "is it physics" isn't very clear. Technically physics could be considered simple movement and collision, in which case the answer would be yes, this game does have physics. However if he means, does it use a physics engine or try to simulate real vehicle physics it appears that the answer would be no.

Anyways looks like a good start. Regarding the paragraph above it would be cool if you implemented even semi-realistic vehicle physics, that would add a lot to the gameplay.

bergice
17
Years of Service
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Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 25th Dec 2008 11:42 Edited at: 25th Dec 2008 11:43
I am talking about realistic physics.

Either its newton, ageia or a custom physic engine.

But i figured out no.

3.19GHz - 7600GT - 1GB - Windows XP
Visit my youtube profile: http://www.youtube.com/user/bergice1

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