this may help you with the sound:
;Walk up to a character and...nothing happens. You have to use the "action" button to make him speak. ;When the user presses enter once more, the last message will display. ;Sounds come after pressing enter. ;Triggers :state=0:hudreset,hudx=50,hudy=50,hudimagefine=[path to your image with text1],hudname=talk1,hudhide=1,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimagefine=[path to your image with text2],hudname=talk2,hudhide=1,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimagefine=[path to your image with text3],hudname=talk3,hudhide=1,hudmake=display,state=10 :state=10,plrdistwithin=160:rotatetoplr :state=10,,plrusingaction=1:rotatetoplr,hudshow=talk1,timerstart,state=12 :state=12,timergreater=500:hudfadeout=talk1,state=14 :state=14,ALWAYS:timerstart,state=15,sound=[path to a sound] :state=15,timergreater=500:state=20 :state=20,plrdistwithin=160:rotatetoplr :state=20,,plrusingaction=1:rotatetoplr,hudshow=talk2,timerstart,state=22 :state=22,timergreater=500:hudfadeout=talk2,state=24 :state=24,ALWAYS:timerstart,state=25,sound= [path to a sound] :state=25,timergreater=500:state=30 :state=30,plrdistwithin=160:rotatetoplr :state=30,,plrusingaction=1:rotatetoplr,hudshow=talk3,timerstart,state=32 :state=32,timergreater=500:hudfadeout=talk3,state=34 :state=34,ALWAYS:timerstart,state=35,sound= [path to a sound] :state=35,timergreater=500:state=10 :state=2,plrdistfurther=60:state=10 ;End of Script
please i really need the script for my game.
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