Underwater Script: Made By Red Eye
- It isn't like the EFX Mod or FPSCX10 but it is nice if you have X9 and don't use mods.
Extra:
- I use as decal the Helix Water. I found it around the forum.
- You can use the shader from
www.dark-hazard.de.tc as well.
- Pics in post 5 and 6.
- Download in the third post.
Features:
- Every 5 seconds underwater your health will increase by 10.
You can change this to what you want, the time and the health.
- Every 5 seconds you will see bubbles comming up.
Also here you can change the time.
- When you enter the "WaterZone". You will see all blue. Ambience is blue and fog will turn on and blue.
You can change the color to what you like.
- If you are out of the "WaterZone" this all will turn auto. off.
- If you enter the "WaterZone" you will hear a SplashSound, and during underwater you will hear "underwater" sounds.
You can edit the sounds included too.
- It has also bobbeling objects. [For this I used the (spinrate and floatrate) command.]
- New JumpHeight. So it makes more realistic.
How to Install:
- Drag and Drop the "Files" folder into your FPS Creator File Bank.
- There is a READ-ME file included with the download, in here it explains how to setup it in game.
If you have any questions, just ask!!!
Important Question Answered:
Quote: "[quote]Quote: "how do i make the sounds work (jump in water, random ambience) i hear nothing,""
it should work i you put the scripts and hud , and sounds in the right place,
EDIT: sorry about that: change in this file = waterscript.fpi this part:
sound=audiobank/Red Eye/Ambience Sounds/WaterSplash.wav
to
sound=audiobank/Ambience Sounds/WaterSplash.wav
and
loopsound=audiobank/Red Eye/Ambience Sounds/WaterSound.wav
to
loopsound=audiobank/Ambience Sounds/WaterSound.wav[/quote]
-------------------------------------------------------------------
This is the waterscript.fpi script modified by
hockeykid:
;Artificial Intelligence Script
;Header
desc = Water / Made by Red Eye / Modified by hockeykid
;Triggers
:state=0,plrwithinzone=1:hudreset,fog=1,fogred=0,fogblue=250,foggreen=0,ambience=30,ambiencered=0,ambienceblue=250,ambiencegreen=0,newjumpheight=100,sound=audiobank/Red Eye/Ambience Sounds/WaterSplash.wav,loopsound=audiobank/Red Eye/Ambience Sounds/WaterSound.wav,musicvolume=70,state=1
:state=0,plrwithinzone=0:stopsound,newjumpheight=50,fog=0,ambience=30,ambiencered=30,ambienceblue=30,ambiencegreen=30,state=0
:state=1,plrwithinzone=0:stopsound,fog=0,ambience=30,ambiencered=30,ambienceblue=30,ambiencegreen=30,state=0
:state=1,plrwithinzone=1:state=2
:state=2:runfpi=waterscript2.fpi,state=0
;End of Script
-Issues Solved: You won't hear , after 5 seconds under water, the "splashsound".
!!!Put hockeykid in the Credits!!!
License:
- You can use it in Comercial and Non-Comercial Games.
- It would be kind if you put me in the Credits. Because it was a pain in the°°°°....
- Put
hockeykid in the Credits. Thanks you.
Red Eye - The Game: Work In Progress - W.I.P.