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FPSC Classic Models and Media / a couple of finishing probs

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dudemanking
16
Years of Service
User Offline
Joined: 13th Dec 2008
Location:
Posted: 30th Dec 2008 18:49
ok like darimic said i took my stupid questions somewhere else so here they are:

1.how to make the crossbow a pickup
2.How to make a start menu.
3.How to make a loading screen
4.How to get it all to my teacher
plz help

(\__/)
(O.o )
(> < )Im listenin to Shake it by Metro Station right now
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 30th Dec 2008 20:19
You cant compile your game with the free version. (Start menu and loading screen are part of the compiling process)

You cant get it to your teacher with the free version.

And the search function at the bottom of the forum will tell you anything else.

Your signature has been erased by a mod - Please reduce the combined size to 600x120 maximum size
Avid
17
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Joined: 24th Jun 2007
Location:
Posted: 30th Dec 2008 20:31
Why don't you just look at all the files and fiddle with them to see what they do? Why not just copy an existing weapon and rename the files associated with it?

You really ought to read some of the tutorials and nickydude's guide. All the questions you asked can be figured out by yourself. I know that for I fact because I did it. If you can't do that, then you aren't ready to tackle FPS creator yet. Come back in a few years when you can understand it all.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th Dec 2008 20:46 Edited at: 30th Dec 2008 21:22
Quote: "1.how to make the crossbow a pickup
2.How to make a start menu.
3.How to make a loading screen
4.How to get it all to my teacher"


1) Use the mesh of the crossbow's X file to create an entity that assigns that weapon to it in the FPE.
As suggested by Avid, look at an existing weapon's files to see what it going on.
The FPE can be read/edited using NOTEPAD.
This is probably over your head right now though since you are just beginning.
So, I will make a pick up for the crossbow tomorrow if nobody else already has.

2) You need to stick to the basics for your project, so if you want to change anything, just change the background image and sound.
There isn't enough time to learn FPI scripting before your project's deadline, so trying to animate it or anything is wasting what little time you have. (save that for the next game)

3) Same for this one. Keep it simple.
You can replace the stock images with your own, if you do not want to change the paths in the scripts.
Just make sure to rename the stock image so you do not overwrite it.
That is all I did for my first game. Look through the folders until you find it.
You need to explore those files anyway, so you will start to figure out where everything goes. (or read the manual)
HINT - C:/Program Files/The Game Creators/FPS Creator/Files/gamecore/backdrops/basic

4) You simply build the exe. Those instructions are in the manual.
You will need to upgrade from that free version.

Have you bought the upgrade yet, or are you still using the free one?

The sooner you order it, the sooner you can get it.



I just tried checking the price of FPSC and the order form said $49.99

I thought they lowered it to like $19.99 ???

Was I dreaming?

noobgamer
17
Years of Service
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Joined: 8th Apr 2008
Location:
Posted: 30th Dec 2008 21:14
ya i think in the store it was something like 20 dollars or something like that.

the world is not fair, but people can be.
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th Dec 2008 21:20 Edited at: 30th Dec 2008 21:32
The store YES! That's where I saw it.

I wasn't dreaming...thanks noobgamer

@dudemanking
I sent you an email.

Avid
17
Years of Service
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Joined: 24th Jun 2007
Location:
Posted: 30th Dec 2008 23:00
It's worth it trust me, I got alot of enjoyment out of this software even though I haven't actually made a game with it yet (perversely). I personally just like tinkering.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
heltor
17
Years of Service
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 30th Dec 2008 23:06
I agree with avid I have not made a whole game either. I wanted models it didn't have so I started making my own.

Great spirits often encounter violent opposition from mediocre minds.
dudemanking
16
Years of Service
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Joined: 13th Dec 2008
Location:
Posted: 1st Jan 2009 20:53
I have idea
I f my teacher has fpsc and i bring the map in .fpm, can i show it on her fpsc

(\__/)
(O.o )
(> < )Me=yes yes.You=no no.So BACK OFF!!
dudemanking
16
Years of Service
User Offline
Joined: 13th Dec 2008
Location:
Posted: 2nd Jan 2009 21:39
So can I??

(\__/)
(O.o )
(> < )Me=yes yes.You=no no.So BACK OFF!!

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