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FPSC Classic Models and Media / Free urban segment pack! It's my first one!

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virtual studios
16
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Joined: 4th Dec 2008
Location: somewhere(I don\'t know/care)
Posted: 30th Dec 2008 19:44 Edited at: 31st Dec 2008 11:09
Hi there people!
I have decided to take a brave step into the world of segment making!
Thankfully, I have not failed.... that miserably.
I would like to share with you some of my newly made segments. I will post a download link in my next post, but here are some pictures so that you can get the idea of what kinds of stuff I am making.
P.S I HAVE NOT PUT IN ANY ENTITIES, BECAUSE I AM SHOWING MY SEGMENTS, AND NOT ANYTHING ELSE!!


FEEL FREE TO POST CONSTRUCTIVE CRITICISM, AS I CAN THEN STRIVE TO IMPROVE THEM.

THANK YOU.












[/img]





Here's the download link:http://files.filefront.com/Virtual+Studios+Urban+Segkzip/;12824012;/fileinfo.html


If you are using this in a game, then a mention of my name in the credits would be very much appreciated, but it's not compulsory.
Have a good new year!!


The future is closer than you think
Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 30th Dec 2008 21:34
You should remove the seams so that the segments can tile.

Good work

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
virtual studios
16
Years of Service
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Joined: 4th Dec 2008
Location: somewhere(I don\'t know/care)
Posted: 30th Dec 2008 21:43
Cool, how can I do that?

The future is closer than you think
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th Dec 2008 22:04 Edited at: 30th Dec 2008 22:28
Nice stuff.
Thanks

Quote: "You should remove the seams so that the segments can tile."

I agree.

Quote: "Cool, how can I do that?"


That would make a great video tutorial.

All you are doing is making the edge of the image what used to be the middle.
That way they line up with each other seamlessly.
The old seam that is now in the middle gets brushed out or blended. (sometimes a paste over with another image)
TADA seamless

1) Divide the image into quadrants.

2) Reposition the quadrants to opposite locations.
    So the top left one goes in the bottom right, etc.

3) Brush out the remaining seams that are now in the middle of the image.

Now your image will be seamless when tiled.

Post Script
Sometimes the wall images can be cut in half instead of doing the quadrants. (when not stacked)
So the left half would be relocated to the right and vise versa.
It's the same thing as the quads, but we don't need to make the tops and bottoms line up for a one story wall, just the sides.

Avid
17
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Joined: 24th Jun 2007
Location:
Posted: 30th Dec 2008 23:02 Edited at: 30th Dec 2008 23:03
http://tinyurl.com/8424vf

I believe that shall give you the answers you seek.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
virtual studios
16
Years of Service
User Offline
Joined: 4th Dec 2008
Location: somewhere(I don\'t know/care)
Posted: 30th Dec 2008 23:03 Edited at: 30th Dec 2008 23:08
Ok guys, download the pack tomorrow, but here are a few more pics for you before that.










Hope you like them!!




P.S. It's too late to change all of my segment textures now, but I'll try and do just that for my next pack!


Virtual Studios

The future is closer than you think
virtual studios
16
Years of Service
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Joined: 4th Dec 2008
Location: somewhere(I don\'t know/care)
Posted: 31st Dec 2008 10:49
Right guys, the download 's now in the first post, so feel free to download it and put it to good use!!

Thanks,
Happy new year(A few hours in advance)

Virtual Studios

The future is closer than you think
Toasty Fresh
18
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 31st Dec 2008 10:55
They look nice, thanks for the contribution.

virtual studios
16
Years of Service
User Offline
Joined: 4th Dec 2008
Location: somewhere(I don\'t know/care)
Posted: 31st Dec 2008 11:18
Glad you liked it.

The future is closer than you think

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