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DarkBASIC Discussion / Swimming Pixels...

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TheComet
17
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 31st Dec 2008 17:30
Hello!

I have a model with a lot of scaled textures, and when you look off in the distance, the brick texture starts swimming (Not THAT swimming).

I heard something about mipmapping, but that only applies for a matrix.

Is there a way to do this with objects?

TheComet

Peachy, and the Chaos of the Gems

SFSW
22
Years of Service
User Offline
Joined: 9th Oct 2002
Location:
Posted: 31st Dec 2008 19:37
Yes, either use DDS textures with mipmaps (be sure to include the alpha channel and load the image directly into video memory with the ,1 flag) or generate them in code with 'set object texture X,0,1'.

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