So I should make the segment in 3DS Max as a whole thing using 1 inch as 1 unit (so a cube 100x100x100 inches), get the normal map sorted and saved in CrazyBump, and then add the normal map using Segment Maker then I should be good to go..? All I have to do then is change the .fpe file for the segment to change these lines:
Quote: "textured = segment_name_d2.tga
effect = effectbank/bumpcubereflectalpha/bumpcubereflectalpha.fx"
Would that work? In Dark Jaguar Flame's tutorial he says to make the entity dynamic, seeing as this is a segment rather than an entity would this be automatically done by FPSC or do I have to manually adjust something to make it happen?
Sorry for all the questions, I'm a bit rusty at FPSC...haven't used it for a couple of years!
Antec 1200 Case, Q9550 @ 3.2GHz, Asus Rampage Formula,
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