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FPSC Classic Models and Media / Flamethrower question

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Replay the Master of Time
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Posted: 7th Jan 2009 11:59 Edited at: 7th Jan 2009 11:59
would it be posible to make a gun with the bullets showing as they move slowly threw the air and replace the bullet with a flame decal and make the gun fire really fast and continuously?

None can withstand the awesome force that is time...
visit my site www.fpsc-ware.webs.com
Toasty Fresh
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Posted: 7th Jan 2009 12:27
No. There are no bullets in FPSC, except for projectile weapons.

Paul112
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Posted: 7th Jan 2009 12:28
There are no bullets in FPSC, the engine just draws a line (raycast) from you to the nearest object and causes damage and bullethole.

Rocketlaunchers and grenades use "flak" which makes a moving object come out of the gun, but the effect of them is hardcoded; they always explode. They also have a nasty habit of chain reacting, so if lots of them were close together, they'd explode in a big line back to you.

So technically, no, that effect will not work. There are some variations however:

Butterfingers attempted a flamethrower. It looks awesome, but he never told us how to do it. I have the feeling he never will, either:
http://uk.youtube.com/watch?v=g-SFHKYTRh0

You can make the flame part of the model. It's a crude method and means the flame is affected by the level light, but it works
Here's an example that I made:
http://uk.youtube.com/watch?v=HNzUNAcZKhY

Best,
Paul

Butter fingers
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Posted: 7th Jan 2009 12:46
If someone will make me the character, I will create the flamethrower bit, and release it FOR FREE, I made it using the MP4 hazmat guy, so I can't give it away!
xx

I want robotic legs.
Paul112
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Posted: 7th Jan 2009 12:50
I stand corrected, you sly devil, you

Paul

darimc
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Posted: 7th Jan 2009 13:10
I might take you up on that offer, give we a couple days.



General powell11
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Posted: 7th Jan 2009 13:58
maby the flame is the muzzle flash? or part of the firing animation?

Taking song requests, see my post!!!
JRH
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Posted: 7th Jan 2009 21:41
Or the characters script, showing decals?

Conjured Entertainment
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Posted: 8th Jan 2009 05:40 Edited at: 8th Jan 2009 05:49
Quote: "If someone will make me the character, I will create the flamethrower bit, and release it FOR FREE, I made it using the MP4 hazmat guy, so I can't give it away!"

There you go Replay the Master of Time.
Make him a character and you will have the much sought after Butter Fingers' Flamethrower!!!

some kid
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Posted: 8th Jan 2009 07:30
hey paul nice model. but it looks more like puke than fire.

in the name of epic video games, I post this
http://www.youtube.com/watch?v=BhZQEvg1V0Y
Butter fingers
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Posted: 8th Jan 2009 10:33
actually no worries. I'm making a guy myself. I'll post when I'm done!

I want robotic legs.
darimc
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Posted: 8th Jan 2009 12:48 Edited at: 8th Jan 2009 12:48
Really? I just made someone. Do you think you could do it to him? Here is a screen shot:




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Paul112
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Posted: 8th Jan 2009 20:40
Quote: "hey paul nice model. but it looks more like puke than fire."


I see your point, but the sound effects point out the difference. You wont be able to see this in the video because Youtube decided to mute the clip, but theres a burning noise.

Paul

crispex
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Posted: 8th Jan 2009 21:29
I wish that you could have bullet tracers in FPS Creator, that would put the icing on the cake (in a way), as it's more realistic. Standard U.S. military rifles have a tracer round ever 5 rounds or so.

Temporarly away from the Phoenix Sentry.
dudemanking
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Posted: 9th Jan 2009 00:08
It looks a bit too cartoonish

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heltor
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Posted: 9th Jan 2009 01:37 Edited at: 9th Jan 2009 01:38
@crispex I believe some one mad tracer rounds.

http://forum.thegamecreators.com/?m=forum_view&t=138997&b=24

Great spirits often encounter violent opposition from mediocre minds.
Toasty Fresh
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Posted: 9th Jan 2009 08:44
Quote: "I see your point, but the sound effects point out the difference. You wont be able to see this in the video because Youtube decided to mute the clip, but theres a burning noise.

Paul
"


Ya, as an alternative you could make a 'Bleurgh!' sound and release it as a spew cannon or something...

Replay the Master of Time
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Posted: 9th Jan 2009 09:15
@butterfingers is the weapon able to be weilded by the player as thats what i wanted it for

None can withstand the awesome force that is time...
visit my site www.fpsc-ware.webs.com
Cheese Cake
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Posted: 9th Jan 2009 11:50
Butterfingers.
I would like to create a character for you.
Cause the flamethrower looked hot. And would like to use it.

darimc
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Posted: 9th Jan 2009 12:37
I made a character but I am sure cheesecake's would be 100x as good.



Butter fingers
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Posted: 9th Jan 2009 12:58
Yo Cheese Cake, or Gateaux de fromage, as they would call you in France, that sounds like totally mad fun!
You make the dude, and I'll sort out the rest! As a point, you will need to model the flamer as part of the character, NOT a separate weapon. so the character and weapon will need to share the same single UV map! That's about it, the rest is straight forwards!


Quote: "butterfingers is the weapon able to be weilded by the player as thats what i wanted it for"

Nah sorry dude. Because of some limitations to player weapons, it's not possible to replicate the effect with the player.
Sorrys!

I want robotic legs.
Replay the Master of Time
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Posted: 9th Jan 2009 13:18
damn!!!!!!!

None can withstand the awesome force that is time...
visit my site www.fpsc-ware.webs.com
Errant AI
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Posted: 9th Jan 2009 14:30
PLayer weapon can be faked with varying degrees of success. Either by craptastic hacking of the decal system or using Ply Mod's decal over-ride.

Hacked... wait until about 1/2 way through video

Ply's Mod decal over-ride test

The problems being...

It's always more torch-like than flamethrower-like.

There is an annoying pitter-patter sound from all the "bullets" hitting walls and floors.

FPSC needs to support more smoke decals and/or have them able to not float up all the time (critical for the streaming effect).

The flame decals don't play long enough.

Getting a good looping shooting sound is possibly impossible due to certain hardcodes with automatic firing.

Flames on ground do no damage- just look sort of cool.
xplosys
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Posted: 9th Jan 2009 14:46
Very nice effects. The first video made me smile. Stabbing skeletons with a knife has to be a lesson in futility. lol And don't you love it when you're trying to show something cool and the guy gets stuck in the wall?

Gotta love it!

The second video is awesome for FPSC. I love how the power increases as you pick up more.

Best.

Errant AI
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Posted: 9th Jan 2009 15:13
Quote: "Gotta love it!"


Various charms of FPSC. Stuck in walls not so bothersome as the Martix/Trinity slo-mo float in the air and swimming thing!

With Ply's Mod, I'd think it would be a semi-simple matter of scripting damage modifiers on NPCs to make skelly stabbing truly futile vs. smashing with a hammer or something. Likewise it could probably be set up for the characters to do a stop, drop and roll or whatever when hit with a flame weapon (assuming, of course, the animations existed/were added to the character).
dudemanking
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Posted: 9th Jan 2009 18:48
yeah you could make it change its color depending on how much ammo you have

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CoffeeGrunt
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Posted: 9th Jan 2009 18:49
It'd be like this:



Couldn't you set the Flak's Lifespan to something like two seconds, model a sort of fireball mesh, then try that out?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Errant AI
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Posted: 9th Jan 2009 18:56
Paul112 correctly explains why the flak method isn't well suited. Also, you can't have illumination maps on flak entities so you have non-glowing fireballs/crap-kebobs of suicidal, chain-exploding fail.
CoffeeGrunt
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Posted: 9th Jan 2009 19:13
If you set the spawn life high, then they won't chain react...

This'd be partially possible in Ply's Mod. You can set it so it doesn't have a decal, then pump the ambience up. Everything static or that uses a shader will keep it's luminosity, but everything else, (i.e., the flak), will be bright...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Cheese Cake
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Posted: 10th Jan 2009 19:04 Edited at: 10th Jan 2009 19:04
Hey butters cool man!
I'll make the model weapon in a single mesh!
But just wondering! Isnt it pssible in FPSC to have dynamic entities multiply textures.
Cause its not bad to let it have a single UV..
But i think it would look a lot better if it had 2.
1 For the weapon and 1 for the character.

Anyway will start on the flamethrower right now.

Butter fingers
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Posted: 10th Jan 2009 19:13
Um um um. It is possible but I just figured that for ease of use 1 texture might be better. I realise it's a developer no-no but you could use a rectangluar texture 2048x1024, giving you a 1024 square space for weapon and character. I know it's a bit lossy because Direct X prefers square textures, but I'm thinking that I'll animated this guy as kind of boss character, so there would only be 1 or 2 of them in a level.

Let me know. I'm busting with ideas for this guy's animations. Looking forward to getting started.

Once you have a mesh done, start a new thread for flamethrower dude, and we can get collaborating!

I want robotic legs.
Conjured Entertainment
AGK Developer
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Posted: 11th Jan 2009 01:24 Edited at: 11th Jan 2009 01:26
Quote: "Um um um. It is possible but I just figured that for ease of use 1 texture might be better. I realise it's a developer no-no but you could use a rectangluar texture 2048x1024, giving you a 1024 square space for weapon and character. I know it's a bit lossy because Direct X prefers square textures, but I'm thinking that I'll animated this guy as kind of boss character, so there would only be 1 or 2 of them in a level."

Then why not use the 2048x2048, instead of 2048x1024?

That way one half could be one character texture and the other half be the other one's texture.

Both meshes for both characters could share the same texture and you will be loading your desired square.

Butter fingers
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Posted: 11th Jan 2009 01:47
x

thankyou

I want robotic legs.
meteorite
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Posted: 11th Jan 2009 05:34
That will be fun to play with.

Butters, does your sig refer to grandmas boy?


"Does it scare you?"

"No, I just don't like techno is all."

"You would if you had robot ears."

If you dont know what I'm talking about, watch Grandma's boy (assuming ur mature enough)


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
Toasty Fresh
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Posted: 11th Jan 2009 11:23
Errant, would you kindly tell us how you did that? Are the flames that you see when they hit the ground explosions or what?

Then we could have proper tracer rounds...

Cheese Cake
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Posted: 11th Jan 2009 13:12 Edited at: 11th Jan 2009 13:14
http://forum.thegamecreators.com/?m=forum_view&t=143184&b=3
I dont want to highjack this thread. But just wanted to let people know.
That i started on the flamethrower in the 3d board.
Its coming out pretty "okey".

Butter fingers
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Posted: 11th Jan 2009 13:18
Grandmas boy is hilarious. I love that movie. Of course I'm mature enough!

Cheese cake, I'm on my way over...

I want robotic legs.

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