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Kenster
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Posted: 8th Jan 2009 04:30
Does anyone know how to convert multiple textures into one? There are a lot of free 3DS models on the web, but most come with multiple textures.
Conjured Entertainment
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Posted: 8th Jan 2009 05:03 Edited at: 8th Jan 2009 05:15
You can use multiple textures for you models.
Just leave the texture assignment in the entity's FPE blank.
FPSC only requires a single texture if you assign the path.
If you leave it blank then it uses the models texture info.

I use FragMOTION for my mapping and to assign different textures to various groups of meshes.
You will need some kind of modeling program to convert those 3ds files into X files anyway and FragMOTION works nicely.
I actually export from FragMOTION as a Milkshape 3D file and then use that for adding bones/animations and to export the X file (JT).

veltro
User Banned
Posted: 8th Jan 2009 08:55
You can also use an image editor (photoshop, paint net, ...) and group different pictures into a bigger one using copy and paste. Then you need to UV map your model
Kenster
User Banned
Posted: 10th Jan 2009 03:15
So in other words I have to uvmap the model from scratch, cause there is no way to use the multiple texture files already applied to the Model?
Conjured Entertainment
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Posted: 10th Jan 2009 03:23 Edited at: 10th Jan 2009 03:33
Quote: "So in other words I have to uvmap the model from scratch, cause there is no way to use the multiple texture files already applied to the Model? "

If you convert from 3DS to X and retaining the texture info while doing so, then using multiple textures should work.
I do not use the 3DS format because FPSC doesn't, but I know X files can have multiple textures in FPSC.

Like I said before, just leave the path for the texture in the FPE file blank...

textured =


That will force FPSC to use the Model's textures.
Just make sure that the textures have been assigned to the faces of the model first, or it will probably turn out solid white.

Quote: "There are a lot of free 3DS models on the web, but most come with multiple textures. "

Like I said, I don't use 3DS models, but give me a link to one with multiplt textures you like, and I will play with it.
I'll share my results here with instructions if I have any luck.

Dar13
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Posted: 10th Jan 2009 03:35
but also the entity has to be dynamic. static entities don't like multiple textures.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Conjured Entertainment
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Posted: 10th Jan 2009 03:53 Edited at: 10th Jan 2009 03:55
Good point

I usually only run into them on weapons because of the clips, so I had forgotten about that.
I need to play with this on entities.

johne5
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Posted: 10th Jan 2009 06:16
I have read on here many times that it can be done with having the textured = "blank"

I use 3ds max 8 and have never got this too work. I've tried multi-sub object and individual textures. I'm using 9.0 not 9.13. I've always hoped if i upgrade it will hope it, but i don't know.

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heltor
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Posted: 11th Jan 2009 00:42
@johne5 did you map the models, or just texture them, I have tried "blank" it worked for me

Great spirits often encounter violent opposition from mediocre minds.
Avid
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Posted: 11th Jan 2009 18:03
Or try deleting the texture line entirely...

Visit my site http://www.fpsmodels.com for models and media for fps creator.
Dar13
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Posted: 11th Jan 2009 18:07
then it won't texture at all avid

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
johne5
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Posted: 12th Jan 2009 03:47
I have UVWmaped the mesh. selected the polys for each texture.

i will try deleting the line.

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johne5
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Posted: 12th Jan 2009 04:33
Ok. I've done some more testing. and I've gotten closer.

I remapped the mesh with three textures (image01.tga, image02.tga, image03.tga). This had the same result. no image in FPSC.

I then renamed the textures to image01_d2.tga, image02_d2.tga and image03_d2.tga. when I recompiled the .x file I saw the images in the MakeEntitiesFromXFile compiler. And FPS Creator also shows the images, but when I run a test game the images are not there. the mesh is Black.

mesh.fpe
;visualinfo
textured =
effect =

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johne5
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Posted: 12th Jan 2009 04:38
here is a screen shot of the mesh in FPSC, with the test textures

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johne5
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Posted: 14th Jan 2009 10:24
Any new idea's for me? I still can't get it working.

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