Quote: "So in other words I have to uvmap the model from scratch, cause there is no way to use the multiple texture files already applied to the Model? "
If you convert from 3DS to X and retaining the texture info while doing so, then using multiple textures should work.
I do not use the 3DS format because FPSC doesn't, but I know X files can have multiple textures in FPSC.
Like I said before, just leave the path for the texture in the FPE file blank...
textured =
That will force FPSC to use the Model's textures.
Just make sure that the textures have been assigned to the faces of the model first, or it will probably turn out solid white.
Quote: "There are a lot of free 3DS models on the web, but most come with multiple textures. "
Like I said, I don't use 3DS models, but give me a link to one with multiplt textures you like, and I will play with it.
I'll share my results here with instructions if I have any luck.