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FPSC Classic Models and Media / How to convert models created to .x format

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Fire Knight22
16
Years of Service
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Joined: 8th Jan 2009
Location:
Posted: 9th Jan 2009 03:06
I use poser and Daz3D as well as 3ds Max. I have a plugin to convert 3ds max files to .x format, but cannot seem to locate a means to convert any Poser or Daz3D models to the required.x format.
Is there something out there to do this with.

Fire
darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 9th Jan 2009 12:39
I would recommend exporting to .3ds and then using db converter, which I think you can find on the forums.



Indy Dude
16
Years of Service
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Joined: 7th Dec 2008
Location:
Posted: 9th Jan 2009 13:05
yeah just convert the 3ds file. By the way I have a new video tutorial in fpsc chat It tells you how to get the ingame.
heltor
17
Years of Service
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 10th Jan 2009 00:47
poser and daz3d models are very high poly, about 10 times higher than what fpsc can use.

Great spirits often encounter violent opposition from mediocre minds.

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