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FPSC Classic Scripts / aim at things

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Replay the Master of Time
15
Years of Service
User Offline
Joined: 15th Dec 2008
Location: Everywhere at every given time
Posted: 9th Jan 2009 13:01
does anyone know how to make the player have to look at things in the view to be able to continue?like at the start of halo when masterchief is coming out of the pod and they tell you to look around etc.

None can withstand the awesome force that is time...
visit my site www.fpsc-ware.webs.com
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 9th Jan 2009 19:23
As far as I know, it can't be done. You could, however, do it yourself and record it. Then, add in a video zone in your level. That should work.

Pride
16
Years of Service
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 10th Jan 2009 04:16
I believe with the right parameters, you could make that in Ply's Mod.

- You know you're curious
Replay the Master of Time
15
Years of Service
User Offline
Joined: 15th Dec 2008
Location: Everywhere at every given time
Posted: 10th Jan 2009 10:17
@JRH no i mean where the player is told to look at something and can't move otherwise until they do so

@pride could you tell me how?

None can withstand the awesome force that is time...
visit my site www.fpsc-ware.webs.com
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 10th Jan 2009 11:12
You'll need a mod, and the InView command...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Jan 2009 13:09
I think you can use the settargetreticle command in Ply's Mod to select an entity hovering where you want it.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th Jan 2009 09:11
Yes, view the AirMod Manual (A download for that is included in the Ply's Mod thread, first post), there is a command to do this in there


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