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FPSC Classic Models and Media / [LOCKED] A small taste of my new model pack

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Jesper
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Posted: 13th Jan 2009 19:33
Yes... It is... Is there some kind of brainwashing in that video???
Just kiding.

I have one guestion:

Why you can't upload your videos to youtube or vimeo? Why we need to download it from your website? That takes time. A LOT of time.
Red Eye
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Posted: 13th Jan 2009 19:36
ow my god this is so amazing owowowowowowoow nice work really cool,


Red Eye - The Game: Work In Progress - W.I.P.
Demon Air 3D
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Posted: 13th Jan 2009 21:21
it is im buying this for sure and saying the packs title is 'freaks and abominations' a clown is a good freak
bond1
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Posted: 13th Jan 2009 21:23 Edited at: 13th Jan 2009 21:23
Quote: "Why you can't upload your videos to youtube or vimeo? Why we need to download it from your website? That takes time. A LOT of time. "


I guess I just assume most people have broadband and can download it in about 30 seconds, and have a nice high-def video to view.

I'm currently battling Vimeo, they've banned my account with no warning whatsoever. They say I can't upload video game content. But they're terms and conditions clearly allow "development" videos from game developers. They just don't seem to want to hear that my videos are not from retail games. They're really snooty and unfriendly to boot - so I probably won't use their service anymore even if they do unlock my account. I guess I can do Youtube.

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"bond1 - You see this name, you think dirty."
Nickydude
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Posted: 13th Jan 2009 21:28
YouTube now does high-definition. Sounds like you'd be better with them.

maniac
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Posted: 13th Jan 2009 21:33
Quote: "They just don't seem to want to hear that my videos are not from retail games"


you should take that as a kind of complement

great work on the monster
muggins majik
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Posted: 14th Jan 2009 07:29
Hi, Bond, I don't know if you got my email or not, but I have been trying to get your character rigging tutorial video, but the link is dead. The link at the bottom of your messages to the Chainsaw Brute is also dead.
Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 14th Jan 2009 13:03
Quote: "I'm currently battling Vimeo, they've banned my account with no warning whatsoever. They say I can't upload video game content. But they're terms and conditions clearly allow "development" videos from game developers. They just don't seem to want to hear that my videos are not from retail games. They're really snooty and unfriendly to boot - so I probably won't use their service anymore even if they do unlock my account. I guess I can do Youtube.
"


I know what you mean dude, I uploaded a vid of my scifi pistol, and within ten minutes it was taken down. I think they're more whiny about 'advertisement'.

Nickydude
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Posted: 14th Jan 2009 17:03
darimc
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Posted: 14th Jan 2009 17:24
Quote: "Mine's still up: Rolfy's Weather System. "
No, that's mine!



Nickydude
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Posted: 14th Jan 2009 18:09
darimc
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Posted: 14th Jan 2009 18:13
LOL, sorry. I thought you were talking about something else. Hahaha!



some kid
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Posted: 14th Jan 2009 23:16
maybe bond should just make a corpes pack. with his skill...*snif*
so...gory. it'd be awsome.
but the funny thing is, I took a look at your site bond, and from the looks of it, these same models were just liying around. before you made them into a pack. so did you make these awhile ago, but just didn't post them or are you holding out on us?

in the name of epic video games, I post this
http://www.youtube.com/watch?v=BhZQEvg1V0Y
bond1
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Posted: 14th Jan 2009 23:57 Edited at: 15th Jan 2009 00:03
Quote: "I took a look at your site bond, and from the looks of it, these same models were just liying around. before you made them into a pack. "


Nope these are all new - all made within the past 3 months or so. I hustled to upload them to my site - because I became aware of a job opportunity in December with Monolith games that I wanted to apply for. I freakin LOVE the Monolith franchises (F.E.A.R/Condemned: Criminal Origins). Sadly, they were only looking for someone who could relocate, and not a freelancer.

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"bond1 - You see this name, you think dirty."
Nomad Soul
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Posted: 15th Jan 2009 00:03
I've just been watching the tank video back a bunch of times.

Isn't that boss like way bigger than a standarg FPSC character and doesn't the shooting collision go out of whack. Like the body becomes a head shot and you can't shoot the head?

If you've managed to overcome that barrier we need to know so we can start making bosses like el gigante in Resident Evil 4. Probably the best boss of all time.

Watching your video the first couple of times was so cool I hadn't even thought about that until now. Suddenly this thread has become even more important than it was already.
bond1
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Posted: 15th Jan 2009 00:17
Nomad Soul: yes he IS bigger, actually he stands about 12 feet tall comparatively to a regular human character. The shooting collision works fine. I just made sure to keep his scale consistent throughout the modelling and rigging process, rather than scale him in the FPE file.

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"bond1 - You see this name, you think dirty."
Nomad Soul
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Posted: 15th Jan 2009 00:32
Well done Bond1

Another FPSC character breakthrough. The tank is by far your best work as far as I'm concerned. Huge, fully custom animated, great sounds, meaty attacks, perfect collision and something else I noticed, no clipping issues which is very impressive for such a big boss.

Just a reminder Bond1. RE5 out on March 13. I know you'll be there.

Can't wait to purchase this pack.
SamHH
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Posted: 15th Jan 2009 01:14 Edited at: 15th Jan 2009 01:15
Quote: "Another FPSC character breakthrough."

Sorry, I think Butters was first to do this and I did it just a little while ago.
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1634350
Linked to picture to prevent high jacking.


bond1
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Posted: 15th Jan 2009 01:51
Quote: "Just a reminder Bond1. RE5 out on March 13. I know you'll be there."


Oh yeah. I don't have a nex-gen console yet. And I will be getting a 360 just for that game.

Quote: "no clipping issues which is very impressive for such a big boss.
"


Yes but definitely put him in a larger size room with a double high ceiling or he WILL clip through the ceiling for some of his attacks when he rears up to his full height.

He is truly scary in game, and it's even more scary when you set the player up for a scare - like when rounding a corner and all of a sudden you see him for the first time and he lets out his roar. The sound effects for these characters play a huge role, I've made some really spine tingling sounds for these characters, and don't forget those chainsaw sounds too!

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"bond1 - You see this name, you think dirty."
Aaagreen
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Posted: 15th Jan 2009 17:05
You know bond, you truly are the best modeller/texturer on this forum.

It's unfortunate that you're animations arent always as good as your other skills, but you're improving with practise.

It's a great shame that you dont work for more complex engines like Source or Unreal, because your work will look truly stunning in another engine..

If I can figure out how to create character types in Source, you've got my money.

Your signature has been erased by a mod - Please reduce the combined size to 600x120 maximum size
some kid
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Posted: 15th Jan 2009 23:44 Edited at: 15th Jan 2009 23:44
Quote: "He is truly scary in game, and it's even more scary when you set the player up for a scare - like when rounding a corner and all of a sudden you see him for the first time and he lets out his roar. "
wish I could see that, but my pc can't read the vid format. oh well. I'll take yor word for it. you haven't lied to me yet.

in the name of epic video games, I post this
http://www.youtube.com/watch?v=BhZQEvg1V0Y
Nomad Soul
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Posted: 16th Jan 2009 00:13
Download VLC player. It's free and supports every type of video format.
Inspire
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Posted: 16th Jan 2009 04:26
That's what I'm using on my Mac. It works great.
bond1
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Posted: 16th Jan 2009 05:13
Quote: "wish I could see that, but my pc can't read the vid format"


It's a wmv file, I thought any Windows pc could read that?

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"bond1 - You see this name, you think dirty."
Screaming Head Games
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Posted: 16th Jan 2009 05:46
amazing work. i am once again stunned at your amazing ability to make models. i cant wait for the pack.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Crav3
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Posted: 16th Jan 2009 08:16
Bond1 can u please upload this to youtube or something? or post some screenies? I can't be bothered downloading it lol, its a pretty massive file. Anyway to compress it down?
some kid
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Posted: 17th Jan 2009 06:17
Quote: "It's a wmv file, I thought any Windows pc could read that?"

well when ever I try and view it, I get this "envalid menu handle" error.:/

in the name of epic video games, I post this
http://www.youtube.com/watch?v=BhZQEvg1V0Y
Zeldar
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Posted: 17th Jan 2009 07:55 Edited at: 17th Jan 2009 07:57
Where's a molotov when you need one?!

Edit: You should make its so that when the guy is running at you the ground shakes. I wish FPSC characters could throw stuff.Maybe there could be a sequence where he's going to rip you apart and you have to shoot him to get him to drop you or something.

Signed, Zeldar
.....what?
muggins majik
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Posted: 17th Jan 2009 08:11
Quote: "Hi, Bond, I don't know if you got my email or not, but I have been trying to get your character rigging tutorial video, but the link is dead. The link at the bottom of your messages to the Chainsaw Brute is also dead. "


Are you ignoring me for some reason Bond?
bond1
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Posted: 17th Jan 2009 08:27
Here it is: http://www.hyrumark.com/downloads/FPSCRigging.zip

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"bond1 - You see this name, you think dirty."
bond1
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Posted: 17th Jan 2009 08:29
Quote: "You should make its so that when the guy is running at you the ground shakes"


I requested a new scripting command to Lee for this. But he's got a lot on his plate right now - I agree it would be cool.

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"bond1 - You see this name, you think dirty."
Demon Air 3D
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Posted: 17th Jan 2009 12:03
damnnn that would be awsome
Dar13
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Posted: 17th Jan 2009 13:42
well there's camerashake in Airmod...

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
muggins majik
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Posted: 17th Jan 2009 15:15 Edited at: 17th Jan 2009 15:16
That's great many thanks Bond!
Conjured Entertainment
AGK Developer
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Posted: 17th Jan 2009 17:04 Edited at: 17th Jan 2009 17:28
Quote: "I requested a new scripting command to Lee for this. But he's got a lot on his plate right now - I agree it would be cool."


Quote: "well there's camerashake in Airmod..."


Here's an earthquake example (player shake?) for the stock engine...



Set a SciFi > Items > Battery in your map, give it this script for its main, and set Always Active to Yes.
You wouldn't need to do that for the character, because you would trigger it by other methods than in the example.
Then use 'm' to "see the earth move under you feet". (you can still walk while its doing it)

Mod away Bond, and if you have trouble then maybe I can get it to work for you. (no promise it'll work, but I'll try)
I think this would have to be an invisible entity that has the collsion off, and gets activated by the character when it is doing its run animation.
That way the character doesn't get moved up and down with the player.
So, simply changing the scancodekeypressed=50 to activated=1 should work.
You'd also need to change the vargreater=10 to another number to match the desired duration.
Or you could change that to activated=0 and again trigger it thru the characters script when his animation is over.
Again, I think I can work this out for you if I can have access to the character's script.
Yeah, it would probably end up needing the user to drop that extra entity in the map.
However, if they didn't put the extra entity in (forgot) then the character would still work fine except the ground would not shake.
So, I guess if you decide not to add it in, then I can mod your script for others maybe???

bond1
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Posted: 18th Jan 2009 08:20
Quote: "So, I guess if you decide not to add it in, then I can mod your script for others maybe???"


Oh yeah, I would encourage this kind of thing. It looks like a doable idea, although I pretty much don't user timers at all in my scripts since FPSC still doesn't have entity-specific timers yet, does it?

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"bond1 - You see this name, you think dirty."
Dar13
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Posted: 18th Jan 2009 22:30
well a certain mod does... but not the stock engine no.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
bond1
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Posted: 19th Jan 2009 02:31 Edited at: 19th Jan 2009 08:40
One more quick preview of some gore: A Dogman feeding on a human corpse. In this script variation, he will leave you alone while he enjoys his meal, and only attack unless you bother him.

The pack is nearly ready to send off to TGC. I just have to package things up, and prepare all the textures for the shader. Remember, this pack is for 18 and older only, so start asking your parents NOW!




EDIT: Yet more grotesque-osity. Looks like a Dante Beast got to him, then a Dogman had lunch.



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"bond1 - You see this name, you think dirty."
some kid
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Posted: 19th Jan 2009 02:45
its...its bu'efull. *tears of joy* will definately buy!!

in the name of epic video games, I post this
http://www.youtube.com/watch?v=BhZQEvg1V0Y
Kerrby
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Location: Australia mate.
Posted: 19th Jan 2009 03:16
How many characters will be in this pack? Sorry if it's already been asked.
Robert F
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Posted: 19th Jan 2009 03:23
Will he like look at you or something if you get to close, then go back to eating... then if you get way to close he attacks?

bond1
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Posted: 19th Jan 2009 05:19
Quote: "Will he like look at you or something if you get to close, then go back to eating... then if you get way to close he attacks?"


No, I didn't include a "looking up" animation. He has a looping 2-bite animation for his feeding animation. If you're handy with scripting and sound effects, you could include an aggressive snarling sound as a "warning" sound when the player gets too close before he actually attacks.

By the way, all the sounds for the Dogman were recorded from my sweet dog Maggie and me playing with a sock. She's a shepherd mix with an intimidating growl.

But if anyone wants to purchase the source files for this pack to do their own modifications, email me directly and we'll work out a deal. I had a few people from the XNA and Torque community purchase some Model Pack 18 characters from me this way, so I suspect there will be a few interested in this pack as well.

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"bond1 - You see this name, you think dirty."
Punk13
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Posted: 19th Jan 2009 10:08
Cool Great job Bond. So is there a chance you will release a higher poly version of the pack for other engines...lets say leadwerks?


bond1
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Posted: 19th Jan 2009 10:16
Quote: "So is there a chance you will release a higher poly version of the pack for other engines...lets say leadwerks?"


They are pushing the envelope already - around 6000 triangles. Take a look at the sillouhette of the Dogman in the pic above, I dare you to find any blockiness or individual polys at all.

Surprisingly, these still run at a solid 38fps even on my crappy laptop. With shaders enabled you will need a decent machine though.

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"bond1 - You see this name, you think dirty."
Punk13
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Posted: 19th Jan 2009 10:20
Cool man , Oh im extremely sorry about the sig. I accidentally uploaded the large logo instead of the small one. Sorry Bond

So is there a chance for any new creatures to be reveled before the release?

PUNK IS BACK!
darimc
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Posted: 19th Jan 2009 13:19
Quote: "They are pushing the envelope already - around 6000 triangles"
That's ok, as long as people don't pack them in. If you have one of them and a few mp4 zombies in a room, then you will be fine. But people won't be making the next left 4 dead with them (if you have ever played there is hundreds of zombies in one room at a time), at least not in fpsc, lol.

Fuzz
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Posted: 19th Jan 2009 14:29
That is awesome! So are you working on a PS3 game?

bond1
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Posted: 19th Jan 2009 15:16
Quote: "That's ok, as long as people don't pack them in. "


Yeah, I think they are best used like enemies in the Silent Hill games, where you generally only encounter enemies one at a time, or at most in groups of 2 or 3.

Quote: "So are you working on a PS3 game?"


A prototype game. That's all I can say for now.

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"bond1 - You see this name, you think dirty."
Dar13
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Posted: 19th Jan 2009 15:19
I think i know which game too.nice hint bond1

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Demon Air 3D
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Posted: 19th Jan 2009 18:23 Edited at: 19th Jan 2009 18:23
AWSOME! im buying oh like the other guy said how many characters will they be ? cheers man

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