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FPSC Classic Models and Media / In-Built weapons in Android character

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Serious Sam P
16
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Joined: 6th Nov 2008
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Posted: 11th Jan 2009 15:01
I am currently working on my first character an android(pic included if your interested). I am still modelling at the moment. Is there a way that I can have guns inside the end of his arms, instead of other in-game guns attached?

Thanks for your help,
SSP

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Butter fingers
19
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Joined: 20th Mar 2006
Location: Mecca
Posted: 11th Jan 2009 16:49
yes.

First make a gun in the gamecore for you character, but make the vweap file a tiny cube, texture it will a transparent image, effectively making it invisible.

Then model whatever gun you want on the character. I'd advise against dual weild. I got it working a long time ago, but it's a total bumhole to get it lined up with the weapons!

best

I want robotic legs.
Serious Sam P
16
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Joined: 6th Nov 2008
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Posted: 11th Jan 2009 17:03
thanks that helps alot! One thing, how do I choose which part of the character acts as the gun?

Thanks,
Sam
Avid
17
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Joined: 24th Jun 2007
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Posted: 11th Jan 2009 18:04
Place a bone named FIRESPOT. This will determine where raycasts are calculated from.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
Serious Sam P
16
Years of Service
User Offline
Joined: 6th Nov 2008
Location:
Posted: 11th Jan 2009 18:30
Thanks!,
Sorry if am a bit slow pickup. Do i attach ths bone to the model or to vweap? And i am actually moddeling the character in sketchup at the moment( dont laugh its good if you practce!) I also have carrara 5. can i add bones in this and should i do bones for the whole body?

Thanks,
Sam

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