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FPSC Classic Models and Media / Can someone please scale my models for FPSC.

Author
Message
GamerDude
User Banned
Posted: 12th Jan 2009 13:31 Edited at: 12th Jan 2009 13:36
I have modeled some new segments for FPSC.

Abandoned Hotel Tileset:
-Floor
-Floor DamagedA
-Floor DamagedB
-Floor DamagedC
-Floor HoleA
-Floor HoleB
-Wall
-Wall DamagedA
-Wall DamagedB
-Wall DamagedC
-Wall Supports
-Wall Trim
-Wall Trim CornerIN
-Wall Trim CornerOUT
-Ceiling
-Ceiling DamagedA
-Ceiling DamagedB
-Ceiling DamagedC
-Ceiling Support Corner
-Ceiling Support Cross
-Ceiling Support T
-Ceiling Support Straight
-Ceiling Light

These models are too large for FPSC and i cant get the segments to work properly. If someone would re-scale them and keep the textures how they are (the ones that i will supply are just place holders, for now) it would be much appriciated. I am thinking about putting these on the store. These are upwards to 500polygons each. I will post some renders inside FPSC when they are put into scale and they have been textured.

The person who does this work for me will get this tileset and all other tilesets i make for free. I dont have much to offer, but i am working on a construction tileset at the moment.

Here is a list of what i will try to produce and sell on the TGC store:
Construction Tileset:
-Plaster Floor
-Plaster Wall
-Plaster Wall Damaged
-Plaster Ceiling
-Wall Supports
-Wall Supports Pipes
-Wall Supports Wiring
-Wall Supports Damaged
-Mesh Floor
-Dirt Floor
-Wood Beam Floor
-Wood Beam Floor Pipes
-Wood Beam Floor Wiring
-Wood Beam Floor Webs
-Stairs Wooden
-Stairs Wooden Damaged
-Stairs Concrete
-Stairs Concrete Damaged
-Stairs Basement

Industrial Tileset
-Concrete Floor
-Concrete Floor DamagedA
-Concrete Floor DamagedB
-Concrete Floor DamagedC
-Concrete Wall
-Concrete Wall DamagedA
-Concrete Wall DamagedB
-Concrete Wall DamagedC
-Concrete Ceiling
-Roller Door
-Duct Straight
-Duct Corner
-Duct T
-Duct Up
-Duct Down
-Duct Open L
-Duct Open M
-Duct Open R
-Duct Open CornerA
-Duct Open CornerB
-Duct Open CornerC
-Duct Open CornerD
-Duct Open Up
-Duct Open StraightL1
-Duct Open StraightM1
-Duct Open StraightR1
-Duct Open StraightL2
-Duct Open StraightM2
-Duct Open StraightR2
-Stairs Concrete
-Stairs Metal

NOTE: These are not regular segments, these construct in a different way, which gives more options, and has less polygons. You will see through the roof and the walls when you look through the exterior. This is designed for internal levels.

I cannot post a screenshot at the moment because i am having problems with my pc.

thanks
Bejasc3D
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 12th Jan 2009 13:58
I hate to be rude.. But I can't put it any way else..


How do you expect us to help you, with no Downlaod, link, OR screenshot..?

GamerDude
User Banned
Posted: 12th Jan 2009 13:59
Ok, i am trying to sell this in the store, but the are too large and i cant preview the level in fpsc. I will email the files to the person that offers to help.
veltro
User Banned
Posted: 12th Jan 2009 14:20
Why don't you scale them by yourself?
GamerDude
User Banned
Posted: 12th Jan 2009 15:20
i have tried to scale them myself, but i have problems with the textures. The person that scales them will get this tileset and my future tilesets. Only if i re-make the models i will get the proper results.
veltro
User Banned
Posted: 12th Jan 2009 17:01
Rescaling a model means also UV mapping it again.
Cosmic Prophet
17
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 12th Jan 2009 17:48
Send me what you have so far, I'll fix the segs for you. I don't want anything in return, except that you make up a few for release here on the forums for free in the near future.

If that's a fair deal, drop me a line.

In the Universe, nothing ever stays the same.
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 12th Jan 2009 18:05
Quote: "Rescaling a model means also UV mapping it again. "

Where do you get that from?

Cosmic Prophet
17
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 12th Jan 2009 18:19
KeithC is correct. The model will retain it's UV coordinate assignments no matter what you scale it to. The only thing you'd have to address, is that if you scale an object up, and your using a low res texture, you will lose some of the detail, and sharpness of the texture applied to the object.

In the Universe, nothing ever stays the same.
Avid
17
Years of Service
User Offline
Joined: 24th Jun 2007
Location:
Posted: 12th Jan 2009 19:28
Depends how you scale it. If it's in Max, collapse the modifier stack first.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
Seth Black
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 12th Jan 2009 19:36
Quote: "...The model will retain it's UV coordinate assignments no matter what you scale it to..."


...this has been my experience, as well.

Unless you're manipulating individual vertices, or faces, there should be no problem with scaling an entire model proportionately to another size...


GamerDude
User Banned
Posted: 13th Jan 2009 01:09
Cosmic, thx. I will email you the models (the textures are just temporary, not with the final).

I will stick with your deal, because i will upload a wood-supports wall model shortly.

thanks lots

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