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FPSC Classic Models and Media / Changing shotgun to automatic weapon

Author
Message
X monkeyshine X
17
Years of Service
User Offline
Joined: 24th Sep 2007
Location: in you basement
Posted: 12th Jan 2009 23:21
Im trying to make the Autoslug into a Assualt rifle
Original Gunspec ;weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash = 4
muzzlesize = 50
brass = 0
smoke = 1
damage = 15
damagetype = 2
scorchtype = 3
reloadqty = 24
iterate = 1
accuracy = 15

;GUN Visuals
textured =
effect =
transparency = 2
weapontype = 2

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = retrieve.wav
sound5 = putaway.wav
fireloop = 0

;HUD muzzleflash position

horiz = 0
vert = 0
forward = -2
alignx = 4
aligny = -2
alignz = 25

;HUD animation frames list

keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
fire = 54,59
reload = 60,86
putaway = 87,97

;HUD sound frames list

soundframes = 5
sframe0 = 54,1
sframe1 = 60,2
sframe2 = 87,5
sframe3 = 0,4

here are the Changes I've made.
;weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash = 4
muzzlesize = 50
brass = 0
smoke = 1
damage = 30
damagetype = 2
scorchtype = 3
reloadqty = 50
iterate = 1
accuracy = 15

;GUN Visuals
textured =
effect =
transparency = 2
weapontype = 3

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = retrieve.wav
sound5 = putaway.wav
fireloop = 2000

;HUD muzzleflash position

horiz = 0
vert = 0
forward = -2
alignx = 4
aligny = -2
alignz = 25

;HUD animation frames list

keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
fire = 54,59
reload = 60,86
putaway = 87,97

;HUD sound frames list

soundframes = 5
sframe0 = 54,1
sframe1 = 60,2
sframe2 = 87,5
sframe3 = 0,4

Big thanks in advance

-The Monkeyman
Bejasc3D
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 12th Jan 2009 23:52
muzzleflash = 4
muzzlesize = 50
brass = 0
smoke = 1
damage = 30
damagetype = 2
scorchtype = 3
reloadqty = 50
iterate = 1 I think that this is it, Also, Is the gun working, Because i think that there should be an "F" befored it...
accuracy = 15

heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 13th Jan 2009 00:04
I changed a ; to a : to do this, I don't remember if it was in gunspec, or the fpe file

Great spirits often encounter violent opposition from mediocre minds.
Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 13th Jan 2009 00:15
maybe try changing the weapontype.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Gamer X
17
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 13th Jan 2009 00:37 Edited at: 13th Jan 2009 00:40
I will some this all up will fast.

;GUN Settings

muzzleflash = 4
muzzlesize = 50
brass = 0
smoke = 1
second = 0
damage = 15
damagetype = 2
scorchtype = 3
reloadqty = 24
iterate = 1
accuracy = 15

;GUN Visuals
textured =
effect =
transparency = 2
weapontype = 3

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = retrieve.wav
sound5 = putaway.wav
fireloop = 2000

;HUD animation frames list

keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
;fire = 54,59
Start fire = 54,56
automatic fire = 56,58
end fire = 59,59

reload = 60,86
putaway = 87,97

*everything bold, you need to pay attention to
**mess around with the animation frames to get the look you want


X monkeyshine X
17
Years of Service
User Offline
Joined: 24th Sep 2007
Location: in you basement
Posted: 13th Jan 2009 16:07
@raw That shows how many bullets come out per click, not the rate of fire. (it is set to one because its a double barrel gun 0= 1 bullet 1= 2 bullets)

@Heltor I'll give it a try.

@Dar, Yes the weapon type has alot to do with it. I've changed it to the correct weapon type also (Which is 3) I did that before I posted.

@X Games, Thanks I'll try messing with anim frams!

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