Quote: "Where Should I Start In Model Making?"
MilkShape 3D is a great affordable way to start modeling custom assests for FPSC.
However it lacks the ability to retain animations when importing X files. (meshes only)
That is where FragMOTION come into play, because it can retain the animations on import and export in the MilkShape format.
Okay, at this point you may ask, why not use FragMOTION and skip milkshape?
FragMOTION exports X files in a format that is not compatible with FPSC. (need X (jt))
FPSC Stock X files, or other popular formats > FragMOTION > MilkShape 3D > X (jt)
> FPSC
Paint.NET for texturing and be sure to get the effects plug-ins like Normal Mapping, etc.
Here are some helpful tips for exporting X files from MilkShape for use in FPSC...
Below is a picture of which DirectX to
Export as...
Below is a picture of the export settings for weapons... (I use the same one for static entities after giving them 1 joint and 2 frames of animation)
Below is a picture of the export settings for characters...