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Newcomers DBPro Corner / cartoon rendering

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Rwolf
21
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Joined: 1st Aug 2003
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Posted: 1st Aug 2003 09:32
does dark basic support cartoon rendering? like dark cloud 2 for ps2 (dunno if it was done in dark cloud 1) anyways i wanna know if it can be dont and maybe even how to do it, thx in advance! ^^
indi
22
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Location: Earth, Brisbane, Australia
Posted: 1st Aug 2003 10:59
dbp will, dbc would have to be tricked into looking like a cartoon render.

Eddie Gordo
21
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Location: Ohio - USA
Posted: 1st Aug 2003 20:17
Actually indi, i believe someone came up with a rendering DLL that cartoon render DBC models. But as for who and where to find it i am not sure.

Visual Programming Studio ORANGE
Replacement IDE for Dark Basic Professional...
(Will Be Availeable When This is Removed)
indi
22
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Posted: 2nd Aug 2003 05:49
thats no good until its found again then

Steverino
22
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Posted: 2nd Aug 2003 07:22
I have yet to see a DBPro cartoon render with black outlines, which is really the essence of toon rendering, you know?

If someone's done it, how about putting up a tutorial with all necessary files?

____________________________________________
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Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 2nd Aug 2003 08:26
toon rendering is something to do with making a second model black and ghosted and makign it a little bit bigger than the original in some areas to give the affect of toon shading, i cant remember what site i saw this on but its editing on the model level not in game, im sure that it will work if you use the model in db. but hell if you want cartoon rendering play zelda on the gamecube thats the best animation ever.

haggisman
22
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Location: United Kingdom
Posted: 2nd Aug 2003 15:15
Heres a screeny from DBpro:-

Chenak
22
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Location: United Kingdom
Posted: 2nd Aug 2003 15:34
How did u do that?

I cant get the black outline to show at all

Once you start down the Dark Path, forever will it dominate your destiny...
Wiggett
21
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Posted: 2nd Aug 2003 15:43
or yeah you can do what haggis did thats pretty good lookin man, did you make it the way i said or via dbpro code?

Shock
AGK Developer
21
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Location: United Kingdom
Posted: 2nd Aug 2003 15:53
scrap the black lines, i just want to know the basics lol, i'm going to have to say it: i have no idea how to do cartoon rendering

if theres any examples or anything out there, that would be very kewl. i think my newest game could benifit from it.

Sticking feathers up your butt doesn't make you a chicken.
haggisman
22
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Posted: 2nd Aug 2003 17:18
I just used three magic commands courtesy of Update 5.

load object "asteroid.x", 1
load effect "cartoon2.fx", 1, 1
set object effect 1, 1
Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 2nd Aug 2003 17:35
man dbpro is startin to sound pretty cool, might end up buyin that :S

Shock
AGK Developer
21
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Location: United Kingdom
Posted: 2nd Aug 2003 17:46
DBP has always been kewl

but, ohh, that looks fun. some questions though: what is "effect", i.e. where would i get one from, and how could i create my own?

and does it work on BSP?

Sticking feathers up your butt doesn't make you a chicken.
Steverino
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Posted: 2nd Aug 2003 18:42
haggisman's asteroid pic is very encouraging! I predict a flurry of toon-rendered productions once Update 5 is finalized, especially if it works on BSP.

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Shock
AGK Developer
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Posted: 2nd Aug 2003 21:12
If it works on BSP, i'll probably have sleepless nights lol

Yeah, i think i'd probably even make FPS and horror games using cartoon rendering lol

i could see a future competition "Cartoon Games Competition", 1,000,000 entries.

Sticking feathers up your butt doesn't make you a chicken.
Rob K
Retired Moderator
22
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 3rd Aug 2003 00:31
The black outline is specified by the edge image parameter of the SET CARTOON SHADING ON command.

Shock
AGK Developer
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Posted: 3rd Aug 2003 00:46
but does it work on bsp? lol

Sticking feathers up your butt doesn't make you a chicken.
TKF15H
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Location: Rio de Janeiro
Posted: 3rd Aug 2003 02:25
I saw a tutorial on Cartoon rendering in the tutorials section of http://www.anim8or.com Hope this helps

I need an animator!!! HELP ME!!
Chenak
22
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Location: United Kingdom
Posted: 3rd Aug 2003 02:33
Cartoon rendering doesnt work for bsp, you cant do very much at all with bsp in dbpro apart from calulating collision (which doesnt work correctly) but more stuffs gonna be added in future updates so hopefully we will be given more functions for modifying bsps .

But i dont think shaders will work with bsps at all but im not sure, i think doom3 will have bsps that will support shaders but we wont find out till sometime in the middle of next year

I heard they're making a new world format for dbpro? is this true?

Once you start down the Dark Path, forever will it dominate your destiny...
Guyon
21
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Location: United States
Posted: 3rd Aug 2003 03:04
The only way (and the best?) to do cartoon rendering is with your modeling package. 3ds max has a toon render plugin, but "Animation Master" http://www.hash.com has it built toon render that is REALLY powerful.

Some copies of Imagine had a toon render, but it was taken out, and that product is dead.
Shock
AGK Developer
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Posted: 3rd Aug 2003 15:54
Quote: "
I heard they're making a new world format for dbpro? is this true?
"


I think i can remember opening a box about that on the DBP advent calendar

Sticking feathers up your butt doesn't make you a chicken.
Steverino
22
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Posted: 3rd Aug 2003 16:11
Quote: "The black outline is specified by the edge image parameter of the SET CARTOON SHADING ON command."


In theory, but no one on the forum has ever been able to get it to work. There have been numerous threads about this since DBP was released.

Rob K, if you have actually succeeded in displaying black outlines using SET CARTOON SHADING ON, how about zipping up your code, an object, it's texture and edge images and posting it here?

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Guyon
21
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Posted: 4th Aug 2003 08:28
Here you go Steverino. this was from DBPlanet
http://www.darkbasicplanet.com/interviews/lee_patch4.php


InS: At what patch will we be seeing the installment of the elusive .dbw format?

LB: Ah, our secret weapon. I dare not hope to think when this will emerge. We are working on something now which bares a striking resemblance to the ideal of the DBW format, though whether we go ahead and solidify the DBW format is another matter. I doubt it. I have great plans for the Dark Basic World Format and want to treat it right. I can just imagine the ease at which game creation can be realized with such a format. I say no more.
Steverino
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Posted: 5th Aug 2003 04:53
Above interview link is for ShockForge.

If you can get black outlines in Update 5 using haggisman's approach, I guess I don't need to see them using SET CARTOON SHADING ON.

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indi
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Location: Earth, Brisbane, Australia
Posted: 5th Aug 2003 05:24
load effect "cartoon2.fx", 1, 1
set object effect 1, 1



dont flag up as a command in my u5.2.

is there a command to detect if your card has cartoon rendering?
If not, why not!

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