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FPSC Classic Scripts / conflict allies?

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Replay the Master of Time
15
Years of Service
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Joined: 15th Dec 2008
Location: Everywhere at every given time
Posted: 16th Jan 2009 04:22
is there a way to have conflict style allies? ie press a button and they will follow, press again and they stand ground, and same for open fire on/off.

None can withstand the awesome force that is time...
visit my site www.fpsc-ware.webs.com
ozzi mad boy
15
Years of Service
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Joined: 25th Nov 2008
Location: Western Australia
Posted: 16th Jan 2009 09:32 Edited at: 16th Jan 2009 09:50
i believe i saw one not too long ago, i will try find the link for you

quote from link below

Quote: "The ally controls are the following
1. Z will have him engage the enemey
2. C to have him crouch
3. F to have him move forward
4. B to have him turn around and run back
5. X and V will have him turn around corners

This script DOES NOT require mods.
The ally will kill the enemy.
The ally will follow you.
You can have multiple allies."


[EDIT] this 1 looks and sounds good


http://forum.thegamecreators.com/?m=forum_view&t=129769&b=23

http://www.afrokid-fps.co.nr
meteorite
18
Years of Service
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 17th Jan 2009 02:06
Yes, this is very nice work, it is the work of Gamer X


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 17th Jan 2009 02:24
im working on an ally script my self and ill add this thanks for the idea.

]
twitch tweak
17
Years of Service
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Joined: 20th Oct 2007
Location: Alcatraz Island - 4 life sentences :)
Posted: 17th Jan 2009 02:35
Gamer X's script works good your allies dont have very good aim and they will go through a few clips before they kill an enemy, but they WILL actually kill them. But other than that they will follow and stay as you command

Replay the Master of Time
15
Years of Service
User Offline
Joined: 15th Dec 2008
Location: Everywhere at every given time
Posted: 17th Jan 2009 03:22 Edited at: 17th Jan 2009 03:23
thanks i'll check it out

[EDIT] haha i already had it i just forgot

None can withstand the awesome force that is time...
visit my site www.fpsc-ware.webs.com
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 17th Jan 2009 21:13
Quote: "they will go through a few clips before they kill an enemy"


I believe if you lower their view cone, then their aim will drasticaly improve. They shoot within the cone of sight if they don't have a direct target... so that may help.


The one and only,


Replay the Master of Time
15
Years of Service
User Offline
Joined: 15th Dec 2008
Location: Everywhere at every given time
Posted: 17th Jan 2009 22:03
thanks for the advice plystire

None can withstand the awesome force that is time...
visit my site www.fpsc-ware.webs.com

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