Quote: "CE how does this post differ from this one http://forum.thegamecreators.com/?m=forum_view&t=143965&b=24 why was it locked."
I don't know why that was locked heltor, because I did not lock it.
You have to ask the mod about that one.
I think there should be a rule for the mods to have to post the reason why a thread is being locked.
The mods are human too, and are able to make mistakes like the rest of us.
If they had to post a reason then maybe people could point out when a lock is in error.
All I know is the screenshot rules apllies when POSTING MEDIA, not when asking questions for help.
The forums are a place to come ask for help aren't they?
We technically did not need any screenshot at all for this thread, since we are not posting any media.
Quote: "
FPSC Models and Media
Created a great model or have a media related question? This is the board to post it in
"
If people are not allowed to ask a question like..."I'm stuck on this particular thing, can someone help me?" , then they should change the forum heading's description to some thing like...
"
FPSC Models and Media
This forum is only for showing finished models, so if you have a question or want to learn anything, then go somewhere else or we will lock your threads."
It sure would be nice if people here were more helpful instead of wanting to lock everything.
I'm not sure why there is a difference in the animations for characters than the animations for regular entities, but I'm sure someone here does know.
I hope they decide to help us at some point. (maybe they had help before and could return the favor?)
Since the animations play fine when you set the ischaracter to zero but not when its set to one is puzzling.
Unless the characters require a certain bone structure to play their animations correctly.
Can someone here please tell me why the animations play when its not a character but won't play when it is.
Can anyone spot what I am doing wrong here, and offer us some help please?
UPDATE
I tested the FPE on a different model (a modifiedaiko.x) and the animations played correctly.
This leads me to believe that the bone structure or something else in the X file is the problem, and not the FPE.
I'll try changing the bones to emulate the stock charcters and see if that helps, but it will have to wait until tomorrow.
So, if anyone beats me to an easier solution, then let me know.
I'll start using email gorba, until we have this resolved or have some form of sloution to share with everyone here.
Laters
Update
I thought I had it by merging a character bone set in but I had to delete a couple bones for it to work.
Then I lost the firespot so no gun, and adding in another one in lost the animations again.
I have tried a dozen or so different was and nothing is working right.
I'm starting to think that what I sent you will have to do, unless you don't want a gun on it.
Laters