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FPSC Classic Scripts / script not working right

Author
Message
cokacola
15
Years of Service
User Offline
Joined: 21st Dec 2008
Location: NSW, Australia
Posted: 20th Jan 2009 11:47
okay, so i made a script, and still being newb at this scripting, it doesn't work
I found a script to teleport the user to an entity, and tried to make it teleport you if you stand on a trigger zone, being so the player wont even notice they are going to be teleported.
Here is the script

standing on the zone does nothing.
Thanks...

mehh
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 20th Jan 2009 13:16
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.

Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
Location:
Posted: 20th Jan 2009 14:49
here name the place tele you want to teleport to.





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cokacola
15
Years of Service
User Offline
Joined: 21st Dec 2008
Location: NSW, Australia
Posted: 20th Jan 2009 15:24
Quote: "Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content."

oops sorry, I will remember this in future posts
okay, the script above is good, the only problem is, is that i found a few, but is it possible to set it so the entity name would be entered into "if used" field by any chance? thanks

mehh
Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 21st Jan 2009 23:13
What do you mean by that? like you want the ability to put the entities name in the ifused property in a certain part of the script? To do that you'll need Airmod.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 21st Jan 2009 23:50
Your original script should have worked.

Did you have an entity name in the tiggerzone's IfUsed field? And also, did that entity exist in your level?


The one and only,


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