it's the script. go to entity bank, open files\entitybank\MP10\weapons or something like that until you find the FPE script for the granade, look at it. let me show you what to change:
E.G
;Header
desc = autoslug
;AI
aiinit = appear2.fpi
aimain = weaponglow.fpi
aidestroy = disappear2.fpi
;Spawn
spawnmax = 1
spawndelay = 3000
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = autoslug.X
scale = 100
rotx = 0
Quote: "texturepath = gamecore\guns\scifi\autoslug\"
<- this is what you want to change.
textured = gun_D2.tga <-that or this.
reducetexture = -1
transparency = 1
isimmobile = 1
;Identity Details
isweapon = scifi\autoslug
quantity = 1
speed = 100
;Decals
decalmax = 1
decal0 = glowzone
I really hope I said somthing right. IS that how you do it guys?
anyway, thats MY guess.
in the name of epic video games, I post this
http://www.youtube.com/watch?v=BhZQEvg1V0Y