Zack V11,
Connect the digital camera to your computer and transfer the image files to your project folder. Once done, use "LOAD IMAGE <imagename.imageextension>, <imagenumber>" to load the image into the DarkBASIC Pro editor.
Once loaded in, I assume that you wish to texture an object. This can be done using "TEXTURE OBJECT <object number>, <imagenumbertotexturewith>
For example, follow this link and save the image in the project folder as "earth_day.jpg"
http://nssdc.gsfc.nasa.gov/planetary/image/earth_day.jpg
Now, using the same project for which the image is in a folder, paste the following code in to see what I mean:
`Sets the speed at which our object will rotate. To make it faster or slower, simply change the number.
#CONSTANT rotatespeed 3
`Loads the image into the editor and assigns it to the number 1
LOAD IMAGE "earth_day.jpg", 1
`Makes a sphere object. When an object is created, the camera automatically focuses upon it.
MAKE OBJECT SPHERE 1, 30
`Textures the sphere object we just made with the image we just loaded
TEXTURE OBJECT 1, 1
`Starts an indefinite loop -- also referred to as the 'Main Loop'
DO
`Rotates our object by it's current angle minus whatever rotatespeed is set to.
YROTATE OBJECT OBJECT ANGLE Y(1)+rotatespeed
LOOP