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FPS Creator X10 / Does this card work?

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Zolbad
15
Years of Service
User Offline
Joined: 23rd Jan 2009
Location:
Posted: 23rd Jan 2009 21:22
I got Vista and all, but would this card work with FPSC X10???

ATI Mobility Radeon™ X2300 - Specifications


ATI Mobility Radeon™ X2300 Product Features

* 105 million transistors using 90nm fabrication process
* 4 pixel shader processors
* 2 vertex shader processors
* 128-bit 4-channel DDR1/DDR2/GDDR3 memory interface
* Native PCI Express® x16 bus interface
* ATI PowerPlay™ 6.0 power management technology
* Avivo™ Video and Display architecture


High Performance Memory Controller

* Fully associative texture, color, and Z/stencil cache designs
* Hierarchical Z-buffer with Early Z test
* Lossless Z Compression (up to 48:1)
* Fast Z-Buffer Clear
* Z/stencil xache optimized for real-time shadow rendering

Ultra-Threaded Shader Engine
Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware

* Full speed 128-bit floating point processing for all shader operations
* Up to 128 simultaneous pixel threads
* Dedicated branch execution units for high performance dynamic branching and flow control
* Dedicated texture address units for improved efficiency
* 3Dc+ texture compression
o High quality 4:1 compression for normal maps and two-channel data formats
o High quality 2:1 compression for luminance maps and single-channel data formats
* Multiple Render Target (MRT) support
* Render to vertex buffer support
* Complete feature set also supported in OpenGL ® 2.0

Advanced Image Quality Features

* 64-bit floating point HDR supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 2x/4x/6x Anti-Aliasing modes
o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
o New Adaptive Anti-Aliasing feature with Performance and Quality modes
o Temporal Anti-Aliasing mode
o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
* 2x/4x/8x/16x Anisotropic Filtering modes
o Up to 128-tap texture filtering
o Adaptive algorithm with Performance and Quality options
* High resolution texture support (up to 4k x 4k)

Avivo™ Video and Display Engine

* High performance programmable video processor
o Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1
o DXVA support
o De-blocking and noise reduction filtering
o Motion compensation, IDCT, DCT and color space conversion
o Vector adaptive per-pixel de-interlacing
o 3:2 pulldown (frame rate conversion)
* Seamless integration of pixel shaders with video in real time
* HDR tone mapping acceleration
o Maps any input format to 10 bit per channel output
* Flexible display support
o Dual integrated 10 bit per channel 400 MHz DACs
o 16 bit per channel floating point HDR and 10 bit per channel DVI output
o Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
o Complete, independent color controls and video overlays for each display
o High quality pre- and post-scaling engines, with underscan support for all outputs
o Content-adaptive de-flicker filtering for interlaced displays
o Xilleon™ TV encoder for high quality analog output
o YPrPb component output for direct drive of HDTV displays
o Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
o Fast, glitch-free mode switching
o VGA mode support on all outputs

Zol
Mercury
17
Years of Service
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Joined: 25th Jan 2007
Location:
Posted: 24th Jan 2009 00:22
No.
kitty101
16
Years of Service
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Joined: 5th Feb 2008
Location:
Posted: 28th Jan 2009 01:29
nope.

what you all looking at now boy!
Rampage
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: New Zealand
Posted: 28th Jan 2009 01:34
Not good enough sorry. You NEED a DirectX 10 compatible graphics card.


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 29th Jan 2009 09:03
Indeed.

Also, please read the stickies at the top of the board. They were made to reduce the numbers of repeated questions like this.

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