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3 Dimensional Chat / geting limbs to rotate in the right place

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the_winch
22
Years of Service
User Offline
Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 2nd Aug 2003 04:47
I am fairly new to 3d (only ever used 2d before) so my teminology might be wack.

I made a simple lego man in wings3d with the different body parts as seperate bodies.

I export in to 3ds and load it in dbpro. The different bodies in wings3d are limbs in dbpro. How do I give the limbs an axis to rotate around? Ath the moment they all rotate around the same axis.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 4th Aug 2003 07:05
each limb has a centre point and you offset this to whatever side or corner of the 3d mesh you want in order to give it a pivoting offset centrepoint.

bad diagram imagine this is a 3d rectangular shape, the x denotes the centrepoint of this model which is closer to one end of the model

[_x_______________________]

instead of

[____________x_____________]

the_winch
22
Years of Service
User Offline
Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 4th Aug 2003 22:38
Ok, thanks.

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