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FPSC Classic Models and Media / Model importing problem

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Message
Nrx
16
Years of Service
User Offline
Joined: 27th Jan 2009
Location:
Posted: 27th Jan 2009 16:58
Hi, I can't see my weapon in FPSC, and I don't know why. I was using
3D Studio MAX, then I exported them to x. files, and used the entity maker. Now when I run the Fpsc I can select my weapon, but when I pick it up I can't see it, why?
Thanks in advance,

-Nrx
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 27th Jan 2009 19:40 Edited at: 27th Jan 2009 19:50
Check your textured = in the gunspec.

Try using a blank if your model has its own texture info or multiple textures.

So...

textured = gun_D2.tga

...would become...

textured =


Also check the position of the weapon.
If not in the right position it will be placed out of sight.
You can check your models position by merging it with an exisisting weapon. (the HUD.X from the gamecore/guns folder not the entity bank's pickup)
Try positioning it in the same spot according to the x,y,z axis the stock weapon's model after its drawn. (not the first frames position when holstered)
You should be able to see it if it is positioned properly and textured.

Nrx
16
Years of Service
User Offline
Joined: 27th Jan 2009
Location:
Posted: 28th Jan 2009 11:57
Great, thanks a lot for this!
It's realy working!

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