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FPSC Classic Scripts / Waypoint animations

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dumpus
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 27th Jan 2009 19:21
Hi again,

A quick question. When you put an enemy on a waypoint without a weapon, they'll walk nomally. When you put them on waypoints with a weapon, they'll walk on it, but they will hold their weapon in front of them. Is there any way to get them to walk normally (hands at sides) if they have a weapon?

Thanks.

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Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 27th Jan 2009 22:27
You should be able to, but unfortunately FPSC forces the entity use their "weapon" animations when they have a weapon.


The one and only,


dumpus
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 28th Jan 2009 00:17
Hmm...is there any way to "give" the enemies a weapon once the player is seen? If they were static, I'd just change the entity entirely if the player was seen, but unfortunately, they have to be on waypoints.

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