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FPS Creator X10 / Bond1 zombies in GC store question

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SOLO DESIGN
16
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Joined: 30th Jul 2008
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Posted: 28th Jan 2009 12:21
Hi,
Has anyone bought the zombie characters from bond1 and got them working in X10?

Zombie 1 to 4
Zombie Crawler
Wall Zombie
Shroudling
Zombie Gibs

Do they work in X10 with no modifications?

I was thinking of buying to work in my X10 project.

Thanks for your help people.
Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 28th Jan 2009 16:53
You may have to do some changes to the scripts, but they should work quite well. I got the Mp22 zombies to work.

SOLO DESIGN
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Joined: 30th Jul 2008
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Posted: 28th Jan 2009 18:16
Hi Big Viking Games,
Did you have to change the scripts for MP22?
If so can you detail what you had to change as this would be most helpfull.

Thank you.
Silent hippo 1
15
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Joined: 28th Jan 2009
Location: Where you least expect it
Posted: 28th Jan 2009 19:28
Patience solo design. There are massive updates to X10 coming soon, just like the newsleter said. Why not just buy the models now and see how they just look in X9, and when the X10 update comes you run the files you were working on in X10. And this is off topic, but isn't bond 1 the guy who made model pack 22? That guy has a LOT of time on his hands.
doomswars
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Posted: 28th Jan 2009 20:58
SOLO DESIGN
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Joined: 30th Jul 2008
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Posted: 29th Jan 2009 13:10
Thanks Doom Wars, I have now bought this and will buy the Zombie ones from Bond1.

Silent Hippo 1 - We have all been far too patient on this forum waiting for x10 stuff and updates from TGC, I know of the pending update but a year ago they did state that the egyptian pack would be x10 and we are still waiting...

Thanks to people like Doom Wars and his experimenting we can at least use these in X10.

Thanks again Doom Wars for your reply, this helps me alot.
doomswars
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Posted: 29th Jan 2009 17:37
@SOLO DESIGN

NP man. I love testing new stuff out for X10. I have had tons of luck with most of model packs working in X10. Most of the character will work by adding the darkai.fpi script for the main under the properties. It is a ton of fun and a killer pack. I have also tested some stuff from the store and also got most of the stuff working. The best thing to do is after you install the packs lets say to FPSC, just copy and past the folder in the same path in X10. Than open X10 and test each of the entities in a test map. You will notice that most of the items will work while a few may not. Than you will know which ones you can use while building you real level.

Hope this helps and happy building.

Dooms Wars

SOLO DESIGN
16
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Posted: 30th Jan 2009 03:07
Hi,
Well I have got the models loaded OK, and they appear in X10 but they do not behave properly, they do not move properly they seem to just move on the spot.

I have tried to change the AI but then this does away with the great scripts Bond1 did and does not suite the characters.

Maybe it is a placement issue where they are getting stuck on the ground.

All from pack 22 seem to have this issue.


Has anyone got them to work properly? if so how?

Please help.

Thanks
Uthink
17
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 31st Jan 2009 18:20
Have you tried them with Beta3?

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson

http://www.fpscx10-online.com
Blind Digger
15
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Joined: 29th Sep 2008
Location: Brisbane AUS
Posted: 1st Feb 2009 06:01
Hi
Ihave beta3 same problem

Regards Stephen

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