What I have done is create some tga images that say for instance "picked up colt". and then you place a colt pickup on the ground and change the main script to an edited version of the weapon.fpi script.
Quote: ";Artificial Intelligence Script
;Header
desc = Weapon Pickup
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pickedupaweapon.tga,hudname=weaponprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=40:state=1,playertake,coloff,rundecal=-1,plrsound=audiobank\items\pickupweapon.wav,hudshow=weaponprompt,hudfadeout=weaponprompt
;state=2:state=3,playerdrop,colon,plrsound=audiobank\items\pickup.wav
:state=3,plrdistfurther=65:state=10
;End of Script
"
where is says hudimagefine=gamecore\text\pickedupaweapon.tga cahnge it to hudimagefine=gamecore\text\pickedupacolt.tga and make sure that there is a tga in the gamecore/text folder. save the script as colt or anything that you wont forget.
if you like the way that it works change the fpe of the weapon in entitybank under aimain to aimain = colt.fpi.
that should work...
~Aaron
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