1) Why would it?
Incrementing five variables every second shouldn't slow it down any.
2) Enemy DESTROY scripts
If you place a character in your editor, then right click it to view its properties...
You will see the paths for the AI Scripts (APPEAR - MAIN - DESTROY)
The characters destroy script is run when it dies, so that is the place for actions happening upon death.
4) Hud fadeout is internal and I do not like it except for pickup or other brief messages.
For important messages I prefer hudunshow=x set for a scancodekeypressed=x instead of the fades.
You know the user got to read the whole thing if they have to hit a key to continue.
Its not like you will be popping up lengthy messages during a firefight anyway.
Quote: "I'm also considering the use of Ply's Mod in order to make use of the additional commands. What do you guys recommend? Would it help me developing additional timers and such? "
I do not use Ply's Mod, so I can't help you with that.
Not that there is anything wrong with it (I'm certain its nice), its just that I only want one FPSC install and I use the stock engine.