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FPSC Classic Scripts / Timer winzone?

Author
Message
puppysss
17
Years of Service
User Offline
Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 3rd Feb 2009 07:37
How can I do it?

Winzone main fpi set this fpi.▼

script:


:state=0,timerstart,state=1
:state=1,timergreater=10000:state=2
:state=2,plrwithinzone=1:activateallinzone=1,sound=$0

plz!



NAVER - PUPPYSSS = TGC - Fpsc Bug Reporter
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 3rd Feb 2009 11:29
Here's a way:

Make an entity and set it up to spawn when activated and also make it an "IsObjective" (Make sure there are NO OTHER OBJECTIVES IN THE LEVEL)

Give it this script for it's appear script:


That will cause it "die" the moment it's activated, completing the objective and finishing the level.


Now, simply make a triggerzone, put the entity's name in it's IfUsed field, and give it this script for it's Main script:




Now, when you enter the triggerzone, the level will end in 10 seconds.



The one and only,


puppysss
17
Years of Service
User Offline
Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 3rd Feb 2009 14:32
thanks plystire!!

this is the best way!

this way is helped to me

thanks!!

NAVER - PUPPYSSS = TGC - Fpsc Bug Reporter

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