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FPSC Classic Scripts / Radar Script???

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The Aaron
15
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Joined: 31st Dec 2008
Location: American High School
Posted: 7th Feb 2009 06:14
Is it possible to have a radar like hud in the top of the screen that would show where enemies are located?


~Aaron

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Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 7th Feb 2009 15:29
...a realtime radar is not possible in FPSC, at this time.

You'd need to modify the source code, to have this type of feature...


Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Feb 2009 23:05
Which is a real pity, because Lee originally planned to have a radar system.
(You can even find his code for it laying around in the source)


The one and only,


Pride
16
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 8th Feb 2009 02:11
I remember in an older version of FPSC (before 1.09) there was a working radar, though buggy, in the original FPSC. You could only use it in the test game and could toggle it by going into Preferences and check 'Show Entity Game Info' or something. If you tick that option, you can see the remnants, a box at the bottom-right corner of the screen.

- You know you're curious
djmaster
User Banned
Posted: 8th Feb 2009 16:21
well a pretty primitive but working radar would be placing a trigger zone on every corner and when the player is there the hud picture changes but you have to take a screenshot of the whole map from the editor first,then photoshop the players position for every triggerzone

A.K.A. djmaster
dumpus
16
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 8th Feb 2009 17:21
Or, you could have a static radar (view of the entire map), and make a picture of what a real radar would look like. In the destroy code of the enemies, add in a line to change the radar hud.

It would work in theory, though I haven't tested it. If anyone's willing to try, that'd be great.

*This post will self-destruct in 10 seconds.*
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 8th Feb 2009 20:56
@djmaster:

Why not just put up a giant sign on the wall with a big map of the level and a red dot saying "YOU ARE HERE"? Wouldn't that be ten times easier and just as effective? In fact, it'd probably make more sense than having a radar that doesn't accurately portray it's surroundings


The one and only,


The Aaron
15
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Joined: 31st Dec 2008
Location: American High School
Posted: 9th Feb 2009 03:56
Maybe it would work if you had a corridor with a dead end and in the dead end have a map on a table and when you walk up to it have it say "Press m to read the map". and then a map would pop up with a marker saying "You are here"

~Aaron

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Necrophear
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Joined: 14th Jan 2008
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Posted: 9th Feb 2009 05:01
well...
depending on what is wanted, waypoints might be of some help.
that is, if you predicted the movements along the path and made an hud to reflect it.
however, this would be likely to fail.
i used this method when detecting approaching ships, rather than enemies, so it worked quite well.

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