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FPSC Classic Scripts / Water Animation Problem?

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Red Eye
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Posted: 7th Feb 2009 20:25
Hello Everyone,

Maybe some of you know, Hockeykid and I are making Water.
But we have some problems. We tried to make Animated Water.
We animated and Exported it to an .X file. We made the .fpi and the .fpe file. But when we load it in to FPSC it is only showing: the texture and the first frame of the Entity. Here is our .fpi and .fpe.

Maybe it is the exporting that went wrong. If so, tell me and I post the .X file too.

Thanks,

Red Eye Productions


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions

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Plystire
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Posted: 7th Feb 2009 23:10
Well, aside from setting your anim max to 100 (which should actually just be 1) I don't see anything wrong.

Try reexporting the model.

If it is the model that's the problem, then you may want to ask about it in the models and media board.


The one and only,


Doomster
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Posted: 7th Feb 2009 23:20
The first Animation-Frames need to be in the "Anim0" Field.

Hockeykid
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Posted: 8th Feb 2009 00:09 Edited at: 8th Feb 2009 00:15
Quote: "Try reexporting the model."


We did 4 times and Steve Paul from Arteria tried to.

But i will try changing the animation max

EDIT: didn't work here's the updated fpe




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Red Eye
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Posted: 8th Feb 2009 14:25
anyone? We tried really everything?


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Plystire
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Posted: 8th Feb 2009 20:49


Then use animate=1

Yeah, that's the best I got. Aside from that.... are you perhaps setting the entity to be Immobile? That may be the cause, but not sure.


The one and only,


rolfy
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Posted: 8th Feb 2009 20:57 Edited at: 8th Feb 2009 21:00
Unless something has changed since I last used animation you cant get vertex animation in fpsc, if thats what your using then it prolly wont work anyhow and if your creating a moving surface I am guessing you are. If your using bones to animate a water surface your gonna need a TON of em, not to say that it wouldnt work
Hockeykid
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Posted: 8th Feb 2009 20:59
Red eye made the model so i'm not 100% sure but i think he told me that he used bones.

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rolfy
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Posted: 8th Feb 2009 21:02 Edited at: 8th Feb 2009 21:03
As Ply says
:state=0:animate=1,coloff
Hockeykid
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Posted: 8th Feb 2009 21:02
well heres an email red eye sent me if it helps


Quote: "i made it with 3 bones and it is in keyframes (30)
i did not hide the vertices, i will send one without vertices tomorow

"


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rolfy
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Posted: 8th Feb 2009 21:04 Edited at: 8th Feb 2009 21:07
Is it animating at all, are you looping the anim?
I notice your fpe uses 100 frames not thirty.
Hockeykid
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Posted: 8th Feb 2009 21:07 Edited at: 8th Feb 2009 21:08
yeah it's looping

I can email you the model if you want me to

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rolfy
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Posted: 8th Feb 2009 21:09 Edited at: 8th Feb 2009 21:10
Ok send it over just the .x unless you have it in max format
rolfy
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Posted: 8th Feb 2009 21:50 Edited at: 8th Feb 2009 21:52
Ok took a look at it.
I am not sure what you are trying for here so I can only say what I get, your wave is animated it vibrates at a very fast rate if you are trying to achieve a slow swell you are going to need a lot more frames, good news is it does work.
One thing I would do is not to have such a deep trough unless you intend to create a very deep swell, the trough in this particular wave does not change over time so your 'sea' surface is never changing and it just dont work like that. It also seems from the size of these 'one segment' that you intend to tile them, two things you have to ensure, that they align proper when laid down and that the last frame of your animation is the same as the first so it loops correctly.

Here is the correct fpe for your current wave.

Use the following script to animate your objects.


I like what your trying to do here, good luck with it.
Hockeykid
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Posted: 8th Feb 2009 22:09
umm oddly it didn't work for me.

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Red Eye
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Posted: 9th Feb 2009 08:05 Edited at: 9th Feb 2009 08:06
Quote: "two things you have to ensure, that they align proper when laid down and that the last frame of your animation is the same as the first so it loops correctly."


i animated just how you discribed, and it is 30 frames,
and i animated with bones, 3 actually
@plystire:

we tried too put immobile to no but that wont work too
And it is looping.
@rolfy:

Thanks, really thanks to take the time too look at it, i am gonna test it, after school.
Hope it is gonna work. Thanks to you all.

I'm gonna make sure you will stay informed!!!

Over and out.!!




Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Sorrow bird
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Posted: 9th Feb 2009 16:34
When u finish it,tell me the page to download
Hockeykid
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Posted: 10th Feb 2009 00:16
Red eye i'm grounded to Saturday so i won't be on

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Red Eye
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Posted: 10th Feb 2009 09:03 Edited at: 10th Feb 2009 09:05
@sorrow bird: you can download a water script i made and follow the instructions on my other thread

Hockeykid also made a waterscript, and now we are melting our two scripts together and adding some other features

@hockeykid: i understand, me too with my bloom , semi-bloom


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rolfy
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Posted: 11th Feb 2009 00:28
Made a wave, it works fine, find it in the attached rar, extract the animate2.fpi to scriptbank and drop the rest into entitybank, no textures and its so exaggerated its practically unusable but it does work.

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Red Eye
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Posted: 11th Feb 2009 08:12 Edited at: 11th Feb 2009 08:13
thanks i will check it out, thanks thanks thank you, gonna test it right now

Thanks Mate


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Red Eye
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Posted: 11th Feb 2009 08:25 Edited at: 11th Feb 2009 08:31
WOW It works really cool, but indeed a little exaggerated, here is a pic with a texture on it...

How did you do it? With bones? And where did export it? With Milkshape? Wich program did you use for Making it?


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions

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Red Eye
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Posted: 11th Feb 2009 08:26 Edited at: 11th Feb 2009 08:31
Offtopic:

and i have a little program with my segments? Could it be my graphics card? because i am on my laptop? From my mom i only may be on my comp of the vacation, but i respect them it is for my school yah know


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions

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