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Newcomers DBPro Corner / darkBASIC's graphics

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Its Pure Will
15
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Joined: 22nd Jan 2009
Location: Australia
Posted: 8th Feb 2009 08:54
Okay so I've been looking at darkBASIC Screenshots and I'm seeing some great stuff. The graphics are amazing and very smooth, but I downloaded a few games and they aren't as... smooth and well looking as expected. The graphics are really pixellated and jagged on the edges. I know it's definitely not my card as it's an Nvidia 260 GTX Series. My computer's pretty 'pimped'.

Is it really worth buying darkBASIC Pro for 60 dollars if the graphics are like that? Because I was hoping for it to be a lot more the screenshots.

How can you have a high moral when you're playing a private server?
lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 8th Feb 2009 10:41
ok i baught dbpro and its currently on its way, from what i have seen is it depends on your coding knowledge - if your like me you know basically nothing and find it difficult to put forward a result let alone a decent looking one, but it can be done if you have the experience(i do not) time and dedication.

Just take a look at the pictures in this post http://forum.thegamecreators.com/?m=forum_view&t=144935&b=1

they look fabulous and probably run ok.

The engine isnt that limiting when it comes to plugins and being updated constantly, the only thing standing in your way is you...
Its Pure Will
15
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Joined: 22nd Jan 2009
Location: Australia
Posted: 8th Feb 2009 11:45
I'm quite experienced in coding, it's just that I've seen lots of other coding languages that are free and look a lot better in the games and demos, but I hear this is more worthy, because its easier. Though I could be wrong and so could the people I hear it from.

How can you have a high moral when you're playing a private server?
lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 8th Feb 2009 11:49
well i have also seen some other languages and i feel that this is the easist programming language, its just all the maths that i am having problems with, but i will soon get over that especially when i put out a few games...
prasoc
16
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Joined: 8th Oct 2008
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Posted: 8th Feb 2009 15:17
maybe the resolution was at 640x480?
BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 8th Feb 2009 16:33
The jagged edges have been a problem for me, however I think they took care of that in one of the recent updates in which they added options for antialiasing.

AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 8th Feb 2009 18:07
The problem with most DB/DBP apps is that people often don't care enough to make their game compatible with all resolutions, and so they often end up running at 800x600, or sometimes even 640x480. If it was running at the native resolution of your monitor it would look fine, and if that still isn't good enough there's the option of AA like bmaczero pointed out.

lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 8th Feb 2009 23:05
i have set my Solar Exodus game to 1024x768 and it looks pretty good, exept for the sun as its a large sphere with no smoothing just the preset of 32 by 32 rows i believe, unless its 16 by 16...

please tell me more about the antialiasing..
Its Pure Will
15
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Joined: 22nd Jan 2009
Location: Australia
Posted: 9th Feb 2009 06:08
Yes the anti aliasing interests me deeply.

How can you have a high moral when you're playing a private server?
BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 9th Feb 2009 16:01 Edited at: 7th May 2009 01:34
There's a parameter in SET DISPLAY MODE called Multisampling Factor that's supposed to control antialiasing. If you set that to 2 I believe, it turns AA on.

This is what it looks like with a sphere in DBP:





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lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 9th Feb 2009 23:52
when i try to set multisampling to anything over 0 i get a runtime error 500 - unknown image error at line 676...
BMacZero
18
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Location: E:/ NA / USA
Posted: 10th Feb 2009 01:13
Hmm...do you have DarkBASIC Pro 7.1 or later?

lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 10th Feb 2009 01:22
it says i have the compiler 1.07 weird i just baught the newest copy..
BMacZero
18
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Location: E:/ NA / USA
Posted: 10th Feb 2009 01:39 Edited at: 10th Feb 2009 01:40
They don't give you the latest when you buy it, but you can download the latest update for it free here:

http://darkbasicpro.thegamecreators.com/?f=upgrades

lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 10th Feb 2009 02:01
thanks ill be back in 6 hours to tell you if it worked...
lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 11th Feb 2009 10:02
sorry for the late reply but i also tried reinstalling and my net connection dropped out because of the fire...

anyway i tried updating to 1.072 and it did do nothing for the antialiasing, all that happens is a black screen with the mouse and then when i press escape it quits and comes up with an error message
"Runtime Error 500 - unknown image error at line 673" ...
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 11th Feb 2009 15:56
this setting seem to do something.

set display mode 800,600,32, 0, 5,0

Dark Physics makes any hot drink go cold.
Kira Vakaan
15
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Joined: 1st Dec 2008
Location: MI, United States
Posted: 11th Feb 2009 17:29
Hm, I messed around with it and found that only powers of two below sixteen did anything. And by uncapping the frame rate, I discovered that each new power of two cut the frame rate in about half. Values of one and eight seem to do the same though. I assume these determine the antialiasing factor:

2 - x2
4 - x4
8,1 - x8
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 11th Feb 2009 19:43
That how many were list in the directX info file for D3DMULTISAMPLE_TYPE.

Dark Physics makes any hot drink go cold.
BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 12th Feb 2009 01:05
Quote: "Hm, I messed around with it and found that only powers of two below sixteen did anything. And by uncapping the frame rate, I discovered that each new power of two cut the frame rate in about half. Values of one and eight seem to do the same though. I assume these determine the antialiasing factor:"


Interesting. It looks like 2 or 4 are the best ones to stick with, 8 doesn't yield much of an improvement over 4.

lucifer 1101
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 12th Feb 2009 02:11
i still get the same error..

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