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FPSC Classic Scripts / Sniper Shaking

Author
Message
Jedi portug
User Banned
Posted: 8th Feb 2009 15:04
Anyone has any ideias on how to make the rifle shake when the player shoots in zoom mode.
Another thing I've been wondering is on how to make the sniper (still in zoom mode) shake as you move the mouse like a regular game's sniper would such as in hitman.

nOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOb!
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 8th Feb 2009 20:53
Okay, yeah, I was about to explain a way to do it, but then got to "detecting when you're in zoom mode" and realised there's no way to detect mouse button presses in the official version.

OH WELL!!! That just changes the answer a little bit (But at the same time using my answer would make everything else in the script 100x easier to do)

Here it goes.... you ready for it? Alright! Then what you need to do is.... use Ply's Mod!!
(Bet no body saw THAT coming, lol)


The one and only,


Jedi portug
User Banned
Posted: 8th Feb 2009 21:30 Edited at: 8th Feb 2009 21:31
damm u plystire!! I dont have ur skills and I dont know (and Im sure most people here dont know) how to use a mod!!!

nOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOb!
Apple Slicer
16
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 8th Feb 2009 21:56
The gun shaking thing IS already in OFFICIAL fpsc.

Till Thy Migration Come...
http://pretzelgames.webs.com/pretzel%20games%20tgc%20forum.jpg
dumpus
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 9th Feb 2009 04:21
...not quite. When you shoot a sniper rifle in zoom mode, your sights stay perfectly still. He's talking about it kicking back, and what you see shakes a bit.

Ply's mod would probably be the best way to go.

*This post will self-destruct in 10 seconds.*
Jedi portug
User Banned
Posted: 9th Feb 2009 18:32
I'm newbie figured out I can't use mods, is there another way ppl?

Your signature has been erased by a mod
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 9th Feb 2009 21:43
put the given .exe in the FPSC folder and you're good to go. note: some mods specialize in scripts/gunspecs others in graphics. you have to read the readme as well

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Jedi portug
User Banned
Posted: 9th Feb 2009 23:30
hey maybe someone could make a video tutorial if isnt asking much is it? this way all newbies like me would shut up once and for all..wouldnt that piss plystire...

Your signature has been erased by a mod
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 10th Feb 2009 00:50
The installation instructions are as clear as they're going to get.
You download the Mod.
You extract it inside of your FPS Creator folder.
You use FPSC.

It's not rocket science.


The one and only,


General Jackson
User Banned
Posted: 12th Feb 2009 21:37
um, plystire, i did the same thing, CORRECTLY (i'm good enough with computers to know i didnt do anything wrong)and it crashes each time i run the test game.

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 12th Feb 2009 23:47
You have to have version 1.09 or below installed.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 12th Feb 2009 23:53
do you get the debug info error? then try letting it sit there. sometimes it runs the test game anyway but afterwards you can't save or anything.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
General Jackson
User Banned
Posted: 13th Feb 2009 01:03
ok i'll try

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th Feb 2009 15:35
Also make sure your bug is not listed in the Known Bugs section of the ReadMe.


The one and only,


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